I didn't agree with that one. Feel free to pay a visit to A Paladin in Citadel where this article was posted, and put in your two cents' worth.
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Dungeons and Dragons does a lousy job of emulating combat fatigue. And i'm not just talking about fourth edition. We're talking every single edition. It would be tempting to blame Dave Arneson for the failure of DnD to emulate the effects of combat fatigue. After all, he is the author of the hit point concept. (. . .)
Click below for the rest of the post:
Well, in fairness, my post is a prelude to discussing a game (Avalon Hill's Magic Realm) that does a good job of emulating combat fatigue.
ReplyDeleteHave you ever had a chance to try Magic Realm? I'd be interested in your thoughts.
Hi Bruce, just discovered your 'blog and very glad of it. Thanks for answering my questions about BMa1 & 2 forwarded to you via Jeremy. Looking forward to reading your posts.
ReplyDeleteHi Aaron. Your post was interesting to read nonetheless. That I didn't quite agree with it is neither here nor there in hindsight. You might want to bring up as part of your intro your upcoming discussion of Magic Realms and its mechanics on Fatigue. Unfortunately, I am not familiar with MR at all. Sorry. I'm not going to be of much use to you there.
ReplyDeleteHi DH. I'm just getting started with this blog. It's all pretty much new to me. Feel free to send me some feedback. I'm very happy you paid me a visit. Cheers!
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