Showing posts with label Interesting Places. Show all posts
Showing posts with label Interesting Places. Show all posts

Sunday, July 19, 2020

Moana's Stingray Cove

Something I've been tinkering with on the side: a spot under the tropics where one can relax with a margarita, enjoying a marine breeze and the sight of a turquoise sea crashing on the nearby beach. Since vacations aren't in the cards these days, I figured I'd dream a bit and make it a Calidar feature as well. Those of you with PG1 "Players' Guide to Meryath" will recognize this place. Feel free to adapt this material to your game.




Click on the map for a full-res view
Moana's Stingray Cove is a greasy spoon for pirates and thieves rather than a vacation resort. Its bar faces a wooden deck. The front and sides are open, save for fishing nets and ropes adorned with sea-themed decorations like shells, bits or coral, and ship gear. An old sail stretches overhead from the main building to surrounding wooden posts. Beach bums often sit out front at sunset, by a campfire. Sturdy shutters above the bar's countertop can be swung down and locked after business hours to close off the deck area from the building. The entire structure sits on posts, about two feet above the sandy surface. The ground floor includes a kitchen, a pantry, and staircase to the upper level. The area beneath the stairs is walled off, although a removable panel may conceal ill-gotten gains stored there, as well as a one-way passage leading under the house.

Odd detail: A woodstove is used to prepare hot meals. The fireplace, though a pile of ashes lies within, is not in use. A cauldron sits inside, with some bone-dry, crusted mealy remains. The reason for this is that a tall mast stands inside the chimney conduit. It is invisible, therefore someone would have to search the ashes to feel the mast's presence. Reaching well above the building's roof, it supports a crow's nest (equally invisible). It is used to keep an eye on the neighborhood.

Click on the map for a full-res view
The staircase runs past a gallery on its right hand side (going up). In case of trouble, rogues might stand there, ready to shoot their crossbows over the railing, down at unwanted visitors. A number of eye symbols show the position of peep holes to spy on various places on that floor. The main room is a place where those in the know meet to plan future missions. The owner's bedchamber opens on a balcony. Ratlines connect its left side railing to a trapdoor in the crow's nest floor. They are invisible like the mast. Two unusual features might catch the eye of observant PCs. Three large metal bolts protrude from the railing (securing the ratlines' lower end). A part of the building's roof is indented to make room for the intervening ratlines.

Click on the map for a full-res view
Anyone investigating the bolts can feel the unseen ratlines. Anyone climbing the ratlines also becomes invisible, and can plainly see the hidden structure. Yardarms jut out from under the crow's nest. From there, it is easy to push open the trapdoor and climb onto the platform. Gunwale-like railing secures the spot, and a wooden roof protects occupants from the tropical sun. A watcher always occupies the crow's nest, relying on a magical scroll to communicate with the cove's owner. If alerted of a potential piracy target sailing by, the owner uses a similar device to tip off nearby pirates. I'm sure you got the idea.

Yardarm, Ratlines, Roof Indentation
Fighting on the roof is definitely an idea. Someone trying to flee could easily jump into the fronds of an adjacent palm tree, or leap onto the sail stretched above the bar's deck. It is old, but it might still hold someone's weight, or at least soften a fall.

Wednesday, March 9, 2016

Part Three: Gary Con VIII Video

The last part of what came through the eye of my camera consists of a collection of random video shorts (some are really, really short).  You can play the whole thing end to end and get a better sense of Gary Con's atmosphere, or hunt for specific parts you may be interested in.  Total time 23 minutes. Here is the list of contents and their timing:

  • Start: Frank Mentzer introducing his D&D game (VIP gaming room)
  • 03:08 Jim Ward speaking at his seminar on freelancing (auditorium)
  • 08:11 Luke Gygax running an AD&D game (open gaming area)
  • 09:10 Jeff Easley at the Gary Con HQ desk
  • 10:01 WWI air combat game (miniatures gaming room)
  • 10:58 Wayne "Von Deekin" Targo & Star Wars Armada game (miniatures gaming room)
  • 12:02 Gondor Civil War game (HMGS gaming area)
  • 12:54 Chronologically--Simon Todd, Lloyd Metcalf, Frank Mentzer, Diesel, Darlene, Jeff Butler, Lisa LaForce, Jeff Easley, Lou Zocchi, Tim Kask, and random crowd shots (Exhibitors' Hall)
  • 14:52 Duke Seifried and Peter Adkison (open gaming hallway)
  • 15:48 TSR party on Saturday evening--lots of former TSR folks here (main lobby lounge)
  • 17:34 Steve Pokorny & David Zeb Cook (VIP gaming room)
  • 17:57 Circus Maximus (miniatures gaming room)
  • 18:22 Ernie Gygax introducing his AD&D game (VIP gaming room)
  • 21:03 Merle Rasmussen and his Top Secret game (VIP gaming room)



That's it for now.  See you next year!



 

Tuesday, March 8, 2016

Part Two: Gary Con VIII Pictures

Already Day Two.  By the time I even paid attention, Days Three and Four came and went in a blur.  I was having way too much fun to take notice (I didn't *want* to).  Good thing I took pictures.  Dashing down hallways and up the stairs, randomly peeking into VIP game rooms, snapping shots here and there, catching a game whenever I could, hugging old friends, scribbling the occasional autograph, or grabbing some food along the way: all in a day's work.  Sleep would wait another day.  Onward!

Another days begins.  Behold dawn from one of the rooms at the Grand Geneva.  It's cold out, well below freezing, and wolves howl in the distance (they missed the convention), but this won't stop hours of hot and furious gaming just a few steps away. Thanks to Wendy Swanson Lord for this image.
Someone caught me in flagrante delicto while I plotted my fiendish move. I didn't "have a bad feeling about this," but the other side sure should've...  I ran Admiral Akbar, and my grinning partner on the right had Leia.  We'd just blown up an imperial corvette and were looking forward to cornering the now-unescorted imperial star destroyer foolishly bearing on us.  Leia was aboard the torpedo attack ship, playing very, very aggressively.  Akbar on the fleet's capital ship, ordered broadside after broadside, while shouting "It's a trap!" (Always wanted to say this...)  The alliance thus hammered their imperial foe, skillfully dodging a Gladiator attack vessel which never got a shot off on our ships.  Meanwhile, Luke Skywalker ambushed and killed Darth Vader and, with the rest of the X-Wings squadron, annihilated the imperial fleet's entire complement of tie-fighters.  A great victory for the alliance!
This is an earlier game.  I was on the imperial side... again.  This time we ran two Gladiator attack vessels and an imperial raider against a Corellian corvette and Mon-Calamari cruiser.  Hmmm... in retrospect this was rather bold of us.
Here's the imperial fleet's initial line up.

Monday, March 7, 2016

Part One: Gary Con VIII Pictures

At last, the convention is underway.  I was going to write an introduction, but then my day went from 6:00am to 11:30pm.  So, here we are, Monday morning already, with a bunch of pictures to format and little time to do so.  I'm glancing with despair at even more from Days Two-to-Four that will need some attention as well.  I'll try to comment as I paste these images into the blog (reformatting them is about as exciting as root canal, but hey, at least they'll all be here for years to come.)  Hope some of the enjoyment I experienced will transpire through what you can see, and that I can share the fun with you.  If not, well then, start planning now to come next year!

Early morning and the registration line is growing.  Good thing that more than half of the attendees were pre-registered!
Breakfast in a blur...
The first game is already over--Wings of Glory. About two fun-filled hours of WWI aerial combat, trying to guess the other guy's moves and ending up in the silliest situations. Wayne "Von Deekin" Targo, the referee, modified the standard rules (for the best) to make the game more detailed, colorful, and exciting. It's still pretty simple. I've been a fan since the first day I tried this. When Gary Con IX comes around, I expect to see full tables. I'll be attending (even though I'm generally not registered for events). It's not Mystara or Calidar, but it flies, therefore... If you're local, be sure to join the Southern Lakes Area Gamers (aka SLAG) for more of this. We meet every 3rd Sundays of the month, at the Pizza Ranch in Elkhorn, WI, for all-day gaming.

Tuesday, March 1, 2016

"Pre-" Pre-GaryCon VIII Pictures

I decided to take a moment to drive over to the Grand Geneva, where Gary Con VIII will be taking place.  Since the building is a long and twisty one, I assumed that all activities would take place mostly near one end or the other.  A strategic decision was needed as to where to park my car, considering how busy the resort is supposed to be this weekend.  If I have time tomorrow, I might take another swing at it, just for the fun of it.  Here are a few pictures to give you an idea of what the place is like.  So far, this looks pretty good.
Welcome to Wisconsin's fine weather.  Don't forget your snowshoes.
We do have a summer.  At some point. . . honest.
Get in already and sit by the fireplace.
Lunchtime!
Sorry, no pool today.  Try again tomorrow.
Should I peek and take a picture?  ...nah.  I'll leave them be.
One of the hallways to the various torture chambers.  There are more of these hallways to get lost in.
One of the future torture chambers, I'm guessing.
Done for today.  All aboard the Lake Geneva trolley for a downtown ride.

Saturday, March 10, 2012

Ancient History News and Resources


Neat site to follow if you're interested in history.


By the way, my previous entry did not show up yesterday in the list of new blog items.  Annoying.  So you may not be aware of the new article posted here about the Kzinti in Mystara.  If you're a fan, be sure to check it out.  Labels aren't showing either.  Bizarre.  Sorry for the confusion.