Wednesday, September 30, 2026

Of Vassals Badmouthing and Sucking Up

Out of curiosity (or rather my own amusement), I tried my hand at fleshing out interactions between a PC running a dominion, rival nobles, and their liege. Randomizations do not intend to replace role-played encounters between a vassal and its feudal lord. Events can generate outcomes between NPC nobles and their ruler, and produce a backstory. They may bridge an information gap in a fantasy setting where few political figures are defined. For example, counts or dukes command authority over some number of knights, untitled petty nobles, gentry, and other fantasy dominion holders (as defined in the D&D game), to whom they entrust parts of their own lands and authority in exchange for feudal obligations.

Feudal Homage Ceremony, ©2005 Santillana del Pacífico S.A. de Ediciones

Setting Up

1. Flesh out the Liege: Develop its personality and D&D stats. Sketch out what drives the liege. Pick one or two drives, or roll 2d8: 1. Ego, 2. Greed, 3. Honor, 4. Glory & Posterity, 5. Piety, 6. Frivolous Pursuits, 7. Power, 8. Knowledge (ancient lore, magic, science, political intelligence), etc. Is the liege benevolent and fair or a tyrant? This and personality affect how the liege reacts to situations at the DM’s discretion.

2. Define the Number of Vassals and their Natures (fighters, clerics, magic-users, monsters, etc.). Depending on the status of the liege (baron, count, or duke), the so-called vassals may be obscure petty nobles, castellans, lords of the manors, knights (etc.), to whom a common liege has entrusted a small dominion, such as a village and surrounding farmland, a stronghold, or a manor (as defined in mediaeval terms). For example, Duke William of Normandy stood as the liege lord of about 180 barons around 1066. A Norman baron might command some 5 to 40 knights entrusted with baronial land, and so on.

3. Establish a Pecking Order: The liege may favor some dominion holders because of possible family ties, their track records, D&D alignments, dominion size/population/strategic value, experience levels, etc. It’s about whom the liege favors and who is more likely to have the liege’s ear. Give each one a starting value from 5 to 15 (called POV for Pecking Order’s Value, or Point of View if you prefer), with 18+ being very influential and 0 or worse enjoying no clout at all (short of being dispossessed of one’s dominion). Assign a 9 to a new PC dominion holder.

4. Adjustments: Add the dominion holder’s Charisma modifier (if known) to its POV. Add +1 if the dominion holder and the liege favor the same character class. Incur a −1 penalty for certain differences (Cleric vs. Magic-User, Fighter vs. Thief, Dwarf vs. Elf, etc.) Be creative with this.

5. Political Environment: Define simple relations between each of the PC’s dominion-holding peers and how they feel about the PC (positive, neutral, or negative). Any specific motivations are up to the DM; some may be allies while others could be hated rivals forming cliques competing for the liege’s favor. Important: Pick which of these vassals are immediate neighbors of the PC’s dominion.

6. Mental Self-Flagellation: Read Oathbreakers, ©2024 Matthew Gabriele and David M. Perry, HarperCollins Publishers, to get a good feel for liege and vassal conflicts in the Carolingian era.

Events & Outcomes

Plenty of things can go right or awry while performing the duties of a dominion holder. A list of events follows below for the DM to consider. Random numbers are included if needed; roll once per month for one of the liege’s other vassals (up to 4 audiences if the liege is a powerful noble with many solicitous vassals). The DM determines separately events concerning a PC and when they occur.

01-03. Attendance at Court: +1 POV for appearing at the liege's castle for major holiday feasts to demonstrate public loyalty and witness royal or ducal decrees. −1 POV for failing to attend without a valid excuse. Double the effect if the liege’s drive is Ego or Frivolous Pursuits.

04-12. Badmouthing a Rival: Using whatever method the DM approves (once per encounter). If successful, reduce the rival’s POV −1. If it fails, the instigator incurs a −1 POV penalty. Double if the liege’s drive is Honor.

13-15. Bravery or Clemency: +1 POV for performing an act of personal bravery or forgiveness on a battlefield in the liege’s name; −1 for demonstrating poor tactical sense, cowardice, or lack of spiritual faith (refusing mercy, unwarranted brutality, failure to thank otherworldly powers, etc.). Double if the liege’s drive is Honor, Glory and Posterity, or Piety.

16-18. Defeating a Notorious Monstrous Foe: +1 POV for succeeding with style and panache, or +2 POV if the vassal provides a tapestry showing the liege to be the illustrious slayer. −1 POV for news spreading about the vassal’s failure to defeat the monstrous foe. Double if the liege’s drive is Glory and Posterity.

19-21. Defeating Troublemakers: +1 POV for mercilessly crushing bandits, pirates, slavers, raiders, rampaging monsters, etc. −1 POV if the liege fails to quell the troublemakers after the liege requested the vassal’s intervention. Double if the liege’s drive is Power.

22-24. Dowry for the Eldest Daughter: Providing a financial levy to help pay for the wedding and dowry of the liege's eldest daughter upon her marriage. +1 POV for an adequate payment; −1 POV otherwise. Double if the liege’s drive is Greed.

25-27. Exploration: +1 POV for naming a wilderness geographical feature after the liege’s name, seizing exotic plunder for the liege, delivering a reliable map or navigation rutter to the liege, or converting natives to the liege’s faith. −1 POV if an exploration yields none of the above. Double if the liege’s drive is Ego, Greed, Knowledge, or Piety (as appropriate).

28-30. Fealty and Homage: +1 POV for performing the solemn, public ritual of kneeling, placing hands between the lord's hands, and swearing a sacred oath of loyalty to uphold the lord's honor above all others. −1 POV for failing to complete the ritual when it was expected. Double if the liege’s drive is either Ego, Honor, or Power.

31-33. Feudal Expectations: +1 POV for serving loyally in the field for the expected feudal term (up to 40 days per year) at the vassal's own expense, or −1 for failing to meet expectations. Double if the liege’s drive is Glory and Posterity or Power.

34-36. Fund or Win the Liege’s Tourney: +1 POV for accomplishing either. −1 if failing to fund the tourney after being solicited, or for performing remarkably poorly at the tourney in the face of a rival of the liege. Double if the liege’s drive is (as appropriate) Ego, Greed, Honor, or Frivolous Pursuits.

37-39. Guardianship: Allowing the liege to control or vet who the vassal (or the vassal's heirs) married, ensuring the estate didn't accidentally fall into the hands of a rival lord. +1 POV, or −1 when failing to offer such control when it was expected. Double if the liege’s drive is Power.

40-42. Hospitality (Purveyance or Gîte): Providing free food, lodging, and entertainment for the liege, his family, and his massive traveling retinue whenever they passed through the vassal's estate. +1 POV, or −1 for failing to meet the liege’s expectations. Double if the liege’s drive is Greed, Honor, or Power. Add an extra +1 POV (after doubling) if the vassal spent all dominion funds while endeavoring to satisfy the liege.

43-45. Hostage Exchange: Offering the vassal's own children to be raised in the liege’s court. While framed as an honor and an education, it practically served as a guarantee against rebellion. +1 POV, or −1 for failing to make the offer when it was expected. Double if the liege’s drive is Power.

46-48. Increasing the Dominion’s Financial Worth: In other words, paying significantly more taxes or other dues than expected. +1 POV, or −1 if failing to pay the expected dues, −2 if failing to pay anything at all. Double if the liege’s drive is Greed or Power.

49-51. Increasing the Dominion’s Military Strength: Use the War Machine mechanics. +1 POV, or −1 if the dominion’s armed forces have been reduced significantly for any reason. Double if the liege’s drive is Power, or Glory and Posterity.

52-54. Knighting of the Eldest Child: Contributing a significant financial gift to fund lavish celebrations and equipment when the liege's eldest child is raised to knighthood. +1 POV, −1 for failing to come up to expectations. Double if the liege’s drive is Greed or Honor.

55-57. Law Enforcement: +1 POV for settling unrest or an uprising among the dominion’s population or for helping with the same in the liege’s lands; −1 for failing to meet expectations. Double if the liege’s drive is Power.

58-60. Legal Counsel: +1 POV for sitting on the lord's court registry to act as a juror, passing judgment on legal disputes between other vassals, or helping draft local legislation. −1 for failing to show up when summoned or compromising the rule of law and political stability. Double if the liege’s drive is Honor or Power.

61-63. Library Expansion: +1 POV for enlarging the liege’s library with valuable works. −1 if the liege deems the books to be of low value or interest. Double if the liege’s drive is Greed, Piety, Frivolous Pursuits, or Knowledge (as appropriate).

64-66. Marrying a Favored Member of the Liege’s Family: +1 POV if the vassal’s original POV was 18 or higher, −1 otherwise. Double if the liege’s drive is Honor or Frivolous Pursuits. A liege may forbid such a union if the vassal’s original POV was below 18. If the vassal and the paramour elope, the liege declares the dominion in a state of rebellion (−10 POV).

67-69. Minstrelsy: +1 POV for delighting the liege’s court with poetry, singing, music, tales of chivalry or courtly love, clever jokes, or political satire for the amusement of feudal lords and ladies. −1 POV if the performance falls flat (failed a Charisma or Skill check). Double if the liege’s drive is Frivolous Pursuits.

70-72. Mystery Unraveled: +1 POV for solving a mystery of the liege’s interest (about the family’s history, the fate of some legendary item, a murder, a conspiracy, etc.) −1 if the tale is proven to be false. Double if the liege’s drive is Piety or Knowledge (as appropriate).

73-75. Ransom Payment: If the liege was captured in battle or abducted, the vassal is expected to contribute heavily to secure the lord's freedom. +1 POV, −1 for failing to meet expectations. Double if the liege’s drive is Greed or Honor.

76-78. Religious Fervor: +1 POV for funding a temple of the liege’s faith, bankrolling a crusade sponsored by the liege, securing salvation for the liege's soul, or swearing an oath on holy relics; −1 for failing to accomplish a deed of devotion when it was expected. Double if the liege’s drive is Piety.

79-81. Schooling: +1 POV for sponsoring the construction of a school or wizardly tower. −1 POV if the project fails. Double if the liege’s drive is: Piety, Knowledge, or Glory and Posterity.

82-91. Sucking Up: +1 POV for stroking the liege’s narcissism. The liege gets an Int or Wis check minus the vassal’s Cha bonus to sense the vassal’s sincerity. +1 POV if the check fails, −1 otherwise. Double if the liege’s drive is Ego, or Glory and Posterity.

92-94. Valuable Gift: +1 POV for sharing a substantial share of an adventure’s treasure, including money, gems, jewelry, trophies, objets d’art, fine weapons and armor, warhorses, an exotic or fantastic monster previously captured, spells, magical items of significant worth to the liege, the return of a lost hereditary heirloom, an item of significant magic or religious meaning; −1 POV for failing to share (if it came to the liege’s attention) or if the liege is disappointed. Double if the liege’s drive is Ego, Greed, Glory and Posterity, Frivolous Pursuits, Knowledge, or Piety (as appropriate to the nature of the gift).

95-97. Valuable Service I: +1 POV for performing a great service to a favored member of the liege’s family; −1 POV instead if the favor benefits a relative the liege disapproves of (if the matter is discovered). Double if the liege’s drive is Power.

98-00. Valuable Service II: +1 POV for performing a great service to the liege (anything worthwhile at the DM’s discretion, including a dangerous spy mission or a crucial act of religious significance to the liege). Double if the nature of the service is relevant to the liege’s drive, including Piety and Knowledge.

Gaining an Audience with a Liege

To prevent doling out too many POV bonuses and penalties, PC and NPC dominion holders have limited opportunities for private audiences to appeal for help, badmouth each other, or just suck up to their master. Unless summoned, a vassal must roll an Audience check to obtain private access to its liege. Roll a d20 under the vassal's POV score (add the vassal’s Charisma bonus, if any, to its POV score).

Far-Reaching Consequences

At the DM’s discretion, a POV of 18+ may earn a vassal the opportunity to marry into the liege’s family, receive extra land from the liege, become a trusted advisor, or obtain a title of office at the liege’s court (Seneschal or Lord High Steward, Marshal or Constable, Chamberlain, Chancellor of the Household, Lord Treasurer, Grand Falconer or Master of the Hunt, Master Spy, Wizard of the Court, Lord or Lady of the Faith, etc.). Other changes in status might be more appropriate for commoners, such as moving from untitled gentry to petty nobility, knighthood, or baronetcy. Any time a liege confers a benefit, the vassal’s POV drops −5 points. In its hopefully long life, a vassal may reach a POV of 18+ multiple times, or fail catastrophically (usually only once). Treachery is often fatal. A POV below zero results in the liege attempting to expel the vassal from entrusted lands. A tyrannical liege might seek to send a disappointing former vassal to a monastery or a convent, or order its execution. A benevolent liege might instead bestow a pardon and send a former vassal on a quest (or a crusade) to regain lost honor and status.

Rivalries and Alliances

A simple tool defines relations between vassals (positive, neutral, or negative). They also feature a POV score with their liege. This creates a political environment where some vassals come together because they share a dislike of a common rival (and the latter’s clique, if any). A PC land-holder needs to investigate and roleplay relations with nearby peers. With some effort, the PC’s player ought to know some or all of the other vassals' dispositions (positive, neutral, or negative) and their POV scores, and play accordingly.

Unfriendly vassals might run a whisper campaign to harm a PC’s prospects with its liege (looking for chances to badmouth the PC), or vice versa. A PC might establish its own faction of like-minded vassals endeavoring to influence their liege. At worst, vassals might engage in political intrigues, sabotage, raids, armed conflict, or assassinations. At best, they could gain enough influence with the liege to placate rivals and earn favors, all the while adventuring, as any self-respecting D&D character should.


Sunday, June 7, 2026

Pain, Exhaustion, and Morale in D&D BECMI

AI Image
There isn’t an explicit set of mechanics handling pain and exhaustion for PCs, but there are decent mechanics for Morale that could be useful. Morale Checks could form the basis of a system for PCs, especially relevant during combat encounters.

When a check fails, instead of retreating or fleeing like an NPC or a monster, the PC incurs a temporary penalty to applicable stats. Here is a copy of the original Morale Check list from the Rules Cyclopedia, p. 103. I’ve numbered the entries for convenience:

1.    At the Start of an Evasion: When a group tries to evade encounters, the DM rolls to see if the creatures give chase.

2.    During a Chase: Every five combat rounds; success means that the creatures continue to give chase, and failure means they break off the chase.

3.    In Combat: When the creature is first hit, taking 1 or more hit points of damage.

4.    In Combat: When the creature is reduced to one-quarter (or less) of its starting hit points.

5.    In Combat: When the first death (on either side, PC or NPC/monster) takes place, the DM makes one morale roll for the remaining creatures to see if they wish to continue.

6.    In Combat: When half of the creatures are not free to act (because they are dead, asleep, controlled, etc.).

7.    In Combat: When the creature or NPC is subjected to a weapon master's Despair effect (as described in Chapter 5).

8.    At Any Time: When the creature or NPC is subjected to a magical item or spell that calls for a morale check. (Example: drums of panic, reverse gravity spell.)

Matching Effects on PCs

1.    Does not concern the PCs.

2.    Exhaustion: Make a Morale Check. If it fails, −1 to Con; Duration 5 Rounds.

3.    Pain: Make a Morale Check. If it fails, −1 to Str, Dex, and the next ML check; Duration 5 Rounds.

4.    Pain: Make a Morale Check. If it fails, −1 to all stats and ML checks. Duration: the encounter’s end.

5.    Psyche: Make a Morale Check: If it fails, −1 to Wis, Int, and Cha; Duration 5 Rounds.

6.    Psyche: As above. Duration: Until the situation no longer applies.

7.    Psyche: As above. Duration: Until the Despair effect no longer applies.

8.    DM’s call (magical effect may be related to Exhaustion, Pain, or Psyche).

 Bonuses: The Con bonus applies to Morale Checks related to Exhaustion (situation 2). The best bonus from Str or Dex applies to Moral Checks related to Pain (situations 3 and 4). The best bonus from Int, Wis, or Cha applies to Morale Checks related to Psyche (situations 5, 6, and 7).

Base Scores: This assumes the DM has allocated ML scores to the PCs’ character classes. ML scores increase with the PCs’ experience levels. It would be truly cruel to give 1st-level PCs ML scores of 3. It’s bad enough being a 1st-level vict… uh, hero. So, let’s start with a base score of 6. Adjust +/−1 for minor personality traits. A Paladin-like hero gets a +2; a berserker-like character enjoys a solid 12 and never cares about any of this nonsense (no modifiers for berserkers, of course).

  Level   Base Scores

    1-3             6

    5-6             7

    7-9             8

  10-14           9

  15-20          10

  21-27          11

  28-36     12 (max.)

Certain spells and intense emotions (hatred, anger, a sworn enemy, exalted faith, etc.) may provide bonuses during encounters. A Bless spell, for example, ought to give a +1 bonus to ML Checks. Other adjustments are possible, like −1 for being sick, starving, cold, parched in a hot desert, lost in a jungle, etc. Give it a try. See how that works.

Wednesday, May 13, 2026

Damaging Calidar Demons

Immunity to non-magical attacks is an old D&D BECMI rule designed to make high-level monsters tough to defeat. With equally high-level opponents, the issue isn’t much of a problem, especially in a magic-rich campaign world. However, this stumbling block can defy logic when a magical being faces an army of non-magical opponents, artillery, and possibly explosives. I’m not interested in throwing out the old rules altogether, but I did explore a caveat in CA4 The Iron Queen, for the sake of plotting adventures.

About Calidar Demons

The World of Calidar features three main categories of demons: wretches, rascals, and archfiends. The first includes low-level critters, the rank-and-file of demonic armies. They are vulnerable to +1 weapons and spells of any level. The middle group ranges from 10 to 15 Hit Dice, more like commanders and petty rulers in the lower planes. They require +2 or better weapons. At the higher end stand level-30+ beings that should tangle with demigods. Ruling Calidar’s dark underworld, they demand +3 weapons. In addition to this, mortals cannot harm an archfiend, regardless of spells and magical gear (see CC1, p. 217), unless a deity or divine artifact empowered them to do so.

The Loop-Hole

What if “empowered” mortals do not possess adequate magic to face a high-level fiend? The rule that makes the demons immune to non-magical weapons or to low-level spells still holds (i.e., they cannot suffer non-magical damage). However, I had a situation where mortals wielded artillery of great power but completely non-magical. I still wanted to feature a confrontation to resolve an adventure plot.

A solution arose from the old idea that “cold steel” harms demons. Taken literally, this would defeat the established immunity rule. On the other hand, it should affect demons in some way nonetheless. The workaround is that non-magical iron still cannot kill a demon, but it can cause discomfort: pain, much like holy water enraging demons. The greater the number of such attacks and the larger the iron weapon or projectile, the more they will hurt—without ever causing actual damage.

So, given the case in point, a dwarven space dreadnought armed with two heavy guns can certainly give trouble to an archfiend, without possibly killing it. Adding a good number of Space Marines and a party of fearless PCs will help stop the archfiend from boarding the offending warship and ripping apart its cannons or its bridge. Imagine a dozen or so bullet ants attacking a human intruder: they can’t kill, but they can inflict enough pain for their foe to recoil and flee the scene. Using this analogy, I used modified subdual mechanics. Naturally, a demon cannot be subdued like a dragon, but a successful outcome can cause it to flee. The opposing side can thus claim victory… however short-lived, perhaps, but a victory nonetheless. This is relevant to an archfiend’s status in the World of Calidar. Fleeing a battle will cause lesser demons to break free of their dark liege’s power, and other rulers to turn on their weakened rival.

These subdual mechanics rely on whether a demon fails a Morale Check. Use the mechanics listed in the Rules Cyclopedia, page 103. The inflicted damage is non-lethal but causes Morale Checks, as described in subdual mechanics. At the beginning of the battle, the archfiend starts with ML 12. A judicious DM plots a series of achievable goals or events before the encounter that reflect the actions of the PCs or their nemesis during the fight. As a result, the demon incurs cumulative ML bonuses and penalties. Eventually, if the archfiend fails a Morale Check, it flees, and the battle ends.


Monday, February 9, 2026

Preview: The Iron Queen

I have the pleasure of announcing the upcoming release of my latest project: The Iron Queen. Designed for Old Style Essentials (classic version), it offers a detailed description of a spacefaring dwarven ironclad and an adventure module: Raid on Teros. The release includes a map pack with six full-size poster deck plans and a collection of maps for use with the adventure, all rendered at full resolution. The Iron Queen will become available on DriveThru as a digital release fairly soon. The manuscript and all graphicsare now in the hands of proofreaders. Keep your ears to the ground. Click here for the latest updates.

All deck plans and outside views of the Iron Queen will include 3 posters labeled and 3 more unlabeled. The present png files are 86 megs and 10800 x 7760 pixels (or 36"x 26"). See the views below for an idea of the contents. Click on the images below for full-res views. Some images may take a minute or longer to load, given their sizes.









                            




The author warrants that no AI was used or harmed during the development of this project.

Monday, August 11, 2025

WWII Aviation Industry Part 4

This article has been more of a whopper after having had a look at French and British wartime industries (click here for France or Britain). I posted a flowchart of US aircraft manufacturers at the end of this article. I could barely fit everything on an 11x17 sheet, and I’m assuming I’m still missing some minor builders. I did not expand into engine or rocket manufacturers, so there’s no SpaceX and whatnot, except for a few involved at some point with aircraft production (fixed wing and helicopter). I added comments in the flowchart to help understand what happened to some of these companies, in 6-point type (sorry). You’ll have to zoom in to read that stuff.

The Prelude to WWII
      The US aerospace industry differed altogether from its European counterparts. There was no massive nationalization and forced mergers in the 30s and 60s like in France and Britain. Most companies started out as separate businesses in the 20s and 30s. Many were bought out and turned into divisions of large holding corporations, often keeping their brand names alive across multiple ownerships. Some got liquidated outright without a clear successor.
      Driving forces behind the US aerospace manufacturers involved a fast-growing airmail and civilian transport industry. The 1925 Kelly Act enabled the USPS to contract private carriers to fly mail across the country. Early on, the government subsidized the airmail industry, which gave a significant boost to aircraft manufacturing. The Airmail Act of 1934 targeted large holding corporations combining aircraft manufacturing and airline companies, among other services, to obtain better airmail contracts. This anti-trust measure split these corporations into independent companies (while the opposite was happening in Europe).
      The Civil Aeronautics Act of 1938 gave the federal government direct oversight of civil aviation, airfares, routes, and safety (ending with the famous airline deregulation circa 1978). Passenger traffic rose quickly in the 30s, spurring companies like Boeing, Curtiss-Wright, Douglas, and Lockheed. Particularly noteworthy was the 1936-era Douglas DC-3, which initially served as a passenger airliner for American Airlines and later found great use in war as the C-47 Skytrain.
The Onset of WWII
      The US only started gearing up for war in the wake of the Munich Conference in 1938. FDR’s objective was to increase the number of US-built warplanes to 10,000 in a relatively short term. Funds enabled the Army Air Corps to order 6,000 aircraft and boost its personnel to 3,200 officers and 45,000 enlisted. Unlike France and Britain, there was no concern for air bombardment, military invasion, or lack of critical resources interrupting US industrial output. In short, major airplane builders could almost hit the ground running, joined not long afterward by companies like Ford, General Motors, Chrysler, Packard, and Willys. Production shot from just over 2,000 military aircraft of all types in 1939 to more than 6,000 in 1940.
The WWII Expansion

      Government programs became crucial tools to expand industrial capacity. By 1940, they built new aircraft factories and leased them to established manufacturers in order for them to fulfil quickly ballooning contracts. Companies that benefited from these programs were, among others, Curtiss-Wright, Bell, and Douglas. The concept of government-driven industrial expansion parallels the strategy of so-called Shadow Factories in Britain, but executed at an American scale, with comparatively unlimited energy and resources. Civilian car manufacturers picked up the slack. From 1942 onward, they built no cars at all, concentrating on warplanes alone.
The Lend-Lease Act

      From March 1940 onward, aircraft manufacturers were free to sell aircraft to friendly nations, provided foreign sales did not affect US orders. Nonetheless, during the spring of 1940, France and Britain ordered more aircraft than the US government. Something I didn’t know before writing this article was that the U.K. had depleted its cash holdings and gold reserves to pay for US-built materiel, under the “cash and carry” policy required by the United States’ Neutrality Acts of the 1930s. France was in no better situation regarding payments in gold.
     The Lend-Lease Act of 1941 terminated the United States’ neutrality, right in the nick of time, further increasing deliveries outside the US until 1945. Up to 17% of the US’s total war spending, including oil, food, ships, and weapons, went to support allied nations, all free of charge and very much in line with FDR’s foreign policy goals. One of the main benefactors was Britain, which by then could hardly have afforded this support.
An Unexpected Windfall

      Britain’s precarious situation in the fall of 1940 prompted its government to carry out the Tizard Mission. It shared technology in exchange for the ability to produce classified materiel in the US, since industries in Britain were wholly involved in manufacturing urgently needed weapons. This indirectly relates to the article’s primary topic because the mission had a direct effect on US aerospace technology. The mission made key knowledge available to the US regarding radars, jet engines, and eventually, the Manhattan Project. Separately, the US and Britain shared their knowledge of codebreaking and cipher machines in 1941, which helped the electronics and computer industries emerge in the US.
Moving Along

      Reflecting the need to accelerate production, some warplanes had to be modified to fix flaws after significant numbers had been built. Some made it through despite flaws that, in some cases, could be addressed after delivery to the front lines. To help with such challenges, the Army Air Corps (before WWII started) and the USAAF (from 1941 onward) sent officers to act as liaisons between the manufacturers and the military. They focused on coordination, oversight, technical support, resolving production bottleneck issues, feedback, and improvements.
      One notorious example of post-production technical flaws is the SB2C Helldiver, otherwise known as the “Son-of-a-B**** 2nd Class” for its awful handling characteristics. It did, nonetheless, become the main dive and attack bomber of the US Navy, after all modifications were in place. Other even more famous and highly successful warplanes fit in this category for various reasons, such as the B-29 Superfortress, the P-51 Mustang, and the F4U Corsair. The P-38 Lightning could also be counted here. Such is the cost of deploying advanced technology as quickly as possible while at war.
      By 1943, more than a million people were at work manufacturing military aircraft—the largest industry in the US at the time. North American Aviation built a total of  44,000 aircraft, including the P-51 and the B-25. Meanwhile, Boeing upped the ante with 98,000 aircraft of all types. Chrysler built more than half of the 30,000 Wright R-3350 engines for the B-29, mostly out of their plant in Chicago. Throughout the war, General Motors built 75% of all Wildcats and Avengers, or a quarter of all carrier-borne warplanes. Ford’s massive plant in Detroit, Michigan, built more than 5,000 B-24 Liberators in 1944-1945. It produced 46,000 tons’ worth of airframes, more than half what Germany could manufacture and as much as Japan’s entire industry. I don’t know if they built ‘em “Ford Tough,” but they certainly built ‘em “Ford Fast.”
Global Achievements

      WWII led Americans to adopt the doctrine of air power. Designing, manufacturing, deploying, and servicing vast numbers of war machines during a global conflict—while supporting allies—remains an astounding accomplishment. One’s head spins at the thought of all those great machines: the P-40 Warhawk, P-47 Thunderbolt, P-51 Mustang, F6F Hellcat, F4U Corsair, and the B-29 Superfortress, with or without the British Merlin engines.
      None of this would have been possible without the massive participation of women in the industry for the first time. Everyone remembers the poster showing “Rosie the Riveter.” The female workforce in the aerospace industry went from 1% pre-war to 65% during. By 1945, the US could manufacture 96,000 aircraft per year and, in total, did build more than 300,000 warplanes during the entire course of the conflict. More than 150,000 remained in surplus when the smoke cleared. America had become the world leader in both civilian and military aerospace within about 6 calendar years.
Later Acquisitions and Mergers

      US manufacturers started out mostly in the 20s and 30s before conglomerates swallowed most of them in less than a hundred years: Lockheed Martin, Boeing, Textron, Northrop Grumman, General Dynamics, and RTX. I kept the latter out of my flowchart: RTX (known before 2023 as Raytheon Technologies, formerly United Technologies) appears a few times in my tiny-type comments as United Aircraft and Transport Corporation. Here’s its summary according to Wikipedia: “The United Aircraft and Transport Corporation was formed in 1929, when William Boeing of Boeing Airplane & Transport Corporation teamed up with Frederick Rentschler of Pratt & Whitney to form a large (…) firm, uniting business interests in all aspects of aviation—a combination of airframe and aircraft engine manufacturing and airline business, to serve all aviation markets, both civil aviation (cargo, passenger, private, air mail) and military aviation.” Woof!
      It controlled stock in companies like Boeing, Northrop, Vought, Pratt & Whitney, Sikorsky, Stearman, what would later become United Airlines, and a number of others. They got hit with an anti-trust action in the 30s, forcing the company to split up. One part became Boeing, another what would later be branded United Technologies, and United Airlines. This shows the extent of Boeing Aircraft Corporation as early as the 30s. It’s still a tentacular conglomerate today. It funneled ten companies showing in the flowchart, plus more than a dozen others at an average $4.35B cost for each (if my Google-fu fails me not). All this comes with a sprinkle of mixed issues, including war profiteering, unethical conduct, pollution, subsidy disputes, industrial espionage, quality control, safety concerns, etc.
      I did not include Stearman in the flowchart due to a lack of space and relevance. It was created in 1927 and was bought out two years later by United Aircraft and Transport Corporation.
      Another large business in the early days was AVCO (for “Aviation Company”). It also controlled more than 20 businesses, including what would later become American Airlines. It also got pulled apart in the 30s. Eventually, Textron acquired its aerospace assets in 1984 while AVCO’s financial services went to Citigroup in 2000.
      One event on this flowchart connects with British manufacturer Hawker Aircraft, which I couldn’t show due to a lack of space. In 1994, Raytheon merged its Beechcraft division with the Hawker product line it had acquired in 1993 from British Aerospace, forming the Raytheon Aircraft Company. This was a division of the Raytheon parent company, whose roots go back to 1922 as the “American Appliance Company”. It was renamed Raytheon in 1959. As of 2012, it was the fifth-largest military contractor in the world, specializing in guided missiles. It merged with United Technologies to form Raytheon Technologies in 2020. Hawker-Beechcraft was resold in 2006, went into bankruptcy in 2012, and was acquired by Textron a year later. The Hawker brand was discontinued at about this time. It’s interesting to note that Raytheon started out as an appliance supplier while Textron emerged from the textiles industry ("Tex" for "textiles" and "tron" from synthetics such as "Lustron") before expanding into aerospace.

      Have fun exploring the flowchart.

Click on this image for its full resolution (wait 10-15 seconds for the image to load).



Monday, August 4, 2025

WWII Aviation Industry Part 3

Since I recently completed research on France's aviation industry (see here), I couldn't just walk away without doing the same for the U.K. It’s interesting to see what companies built WWII celebrities like the Spitfire, Hurricane, Mosquito, or the Lancaster, to name these few. Curiosity led me to investigate the origins of these manufacturers and their current status. So here we go again, to the best of my ability to make sense of it!   🙂
After WWI
       Like the French aerospace industry of the pre-World War II era, the U.K. lined up more than a dozen builders. The first round of mergers came between the end of WWI and the 1930s. During the Great Depression, two major manufacturers emerged: Vickers and Hawker. This could illustrate some ten years later the rivalry between the Spitfire built by Supermarine (a part of Vickers) and Hawker’s Hurricane as the most effective combat aircraft of the war (quality vs. quantity). So, keep calm and carry on.
Muddling Through
      One interesting story caused me to make several rounds of corrections in my flowchart until I got it right. John Davenport Siddeley, 1st Baron Kenilworth, managed Armstrong-Whitworth in 1927 before merging its heavy engineering business with Vickers to form Vickers-Armstrongs (or just “Vickers"). J. D., however, brought under his personal control Armstrong-Whitworth Aircraft, Armstrong-Whitworth’s automobile and engine maker, Armstrong-Siddeley, as well as Avro’s engine branch.
The Two Amrstrongs
      In 1934, Hawker Aircraft acquired the rest of Avro (as far as I can tell), Gloster, and Armstrong-Whitworth Aircraft to form Hawker-Siddeley. J. D. continued to operate his aircraft manufacturing business as Armstrong-Whitworth, competing with Vickers, with whom he was no longer associated. As a result, two different manufacturers simultaneously used the word “Armstrong” in their business names. Oi, steady on! Armstrong-Siddeley, the engine maker, merged in the 1960s with Bristol Aero Engines to form Bristol-Siddeley, which isn’t shown on the attached flowchart (see at the end). Rolls-Royce later acquired Bristol-Siddeley.
WWII Shadow Factories
      The British government launched a scheme to develop dozens of so-called “shadow factories” in 1935. The intent was to accelerate the production of aircraft, engines, and related equipment, along with the desire to scatter production away from industrial centers in the event of aerial bombing over Britain. It relied on technology transfer to civilian manufacturers in exchange for their factory administration expertise and trained workforce.
      Public funds covered the entire cost of building and equipping all these satellite plants. Participating businesses received government grants and substantial management fees to execute the project. Meanwhile, established manufacturers of military and civilian materials had to expand and modernize their own plants and design offices to meet the expected output once a war was underway. By 1936, the Air Ministry reorganized and focused directly on communicating with manufacturers, addressing supply bottlenecks, and procuring the right aircraft. Relying on a fast-growing network of subcontractors was key to boosting production. RAF officers, referred to as Resident Technical Officers, worked directly with manufacturers to oversee technical issues and facilitate interactions between their assigned businesses, the RAF, and the Air Ministry.
      Shadow factories used available structures such as mills, tanneries, farm barns, weaving sheds, garages, and even country mansions in Britain, Canada, Australia, New Zealand, and South Africa. Nine new factories were built from scratch. By 1939, 31 plants were at work or being constructed. Some were already producing complete aircraft, while others provided parts. By 1944, 175 firms were directly involved in the shadow factory plan. Jolly, good!
      In 1940, the London Aircraft Production Group originally oversaw the factory management of several companies building and running London buses. They shifted their focus to producing Handley Page Halifaxes, ammo, gun elements, armored vehicles, and spare parts. At its peak, the group involved 41 assembly areas around the London area, 660 subcontractors, and 51,000 workers. Eventually, women formed the majority of its workforce. By 1941, this single group covered 40% of the nation’s heavy bomber output, along with 200 Halifaxes per month. I say, rule Britannia!
      In hindsight, these efforts paid out. In the mid-30s, aircraft production topped out at about 200 per month, versus about 650 in 1939, 1,250 in 1940, and up to 2,500 monthly in 1944. Added to this came the US connection. Under the Lend-Lease Act, the US eventually delivered to the UK more than 2,000 heavy bombers, more than 3,000 medium bombers, more than 8,000 light bombers, and more than 13,000 fighters. Large-scale deliveries from the US started in 1942.
The Castle Bromwich Debacle
      As part of the shadow factory scheme, Morris Motors Ltd moved to establish the Castle Bromwich plant in 1936 to build 60 Spitfires by May 1940. Exactly zero were delivered as a result of mismanagement despite millions of Pounds Sterling spent by the government. Bromwich was supposed to be able to procure thousands of Spits eventually. Vickers (Supermarine’s owner) took over the whole thing in June 1940, but still had issues there as late as 1942, such as cracks in the building’s brickwork. The Treasury did not sign off on this project until 1944. Mind the gap! To be fair, the Castle Bromwich plant did indeed build more than 12,000 Spitfires (more than half the total UK production of these fighters) and hundreds of Avro Lancasters by 1945. Morris Motors Ltd eventually merged with the Austin Motor Company in 1952.
Back and Forth
      The owner of Avro, Crossley Motors, had sold Avro to Armstrong-Siddeley back in 1928. The following year, Avro’s founder, A. V. Roe, with S. E. Saunders, formed a new company called Saunders-Roe. It would go on to build hovercrafts as part of Westland. In 1964, Saunders-Roe’s hovercraft business merged with Vickers-Armstrongs (yes, them again) to form the British Hovercraft Corporation. I say, look here, mate! In 1971, Westland took back that business. GKN then bought out Westland and renamed it GKN Aerospace in 1994, later to be sold off to Finmeccanica.

Mergers, British Style
      Sorry, old chap. No time for tea time now. Due to the rapidly growing globalization of the aerospace industry, the British government forced most corporations to merge in the 1960s, forming three major groups: Hawker-Siddeley, BAC, and Westland. The consolidations continued in the 1970s and beyond, leaving nearly all the original 1910s companies to become part of such businesses as British Aerospace Systems, Rolls-Royce, Thomson CSF, Safran, Boeing, and Finmeccanica. I’m sure there are more. See the diagram below. Two did not survive: Handley Page and Miles Aircraft. 
      The next article will focus on the United States aircraft industry. Pip pip, cheerio for now.
Click this diagram for the full resolution image.





Monday, July 28, 2025

WWII Aviation Industry Part 2

I've been toying with a what-if scenario about an alternative buildup strategy for the French air force in the 30s. One of the biggest problems with the Armée de l'Air was that much of its fighter force included MS-406 and MB-151. The first was substandard on a number of issues against the ME-109e; the latter was even worse. This resulted from France changing governments almost every year for several years, which messed up its strategy, not to mention industrial inefficiencies and interservice frictions between the army and the air force.

France ordered Curtiss H-75 Hawk fighters from the US, but production wasn't fast enough to cover the Armée de l'Air's needs. Orders also required hard currency, which was a problem given the awful state of France's economy at the time. The H-75, as a stopgap solution, was definitely better than the Morane-Saulnier and the Bloch 151. The P-40 and the Wildcat did not enter service until 1940. Those weren't an option, and we can pass on the hapless Brewster Buffaloes.
     So... Alternatives?
     Buying Hurricanes and Spitfires would have been awesome, but those weren't available, given that the RAF required their whole production. Russian fighters were not an option either for a number of reasons. So, who's left? Fokker, for one!
     The D. XXI, though obsolescent, was still better than the MS-406 and MB-151. It did surprisingly well in the hands of Dutch, Danish, and Finnish pilots who flew it in combat. Indications were that the Fokker G1 would have done well in its category. Most of the Fokker aircraft destroyed during the Netherlands' defense were those caught on the ground.
     The Dutch aircraft industry was altogether anemic and would not have been able to provide France with enough of either type. Buying those outright would have required cash, which was an issue for France. Therefore, building them under license in France might have worked better in this respect, and also because these were relatively easy to build. It would have required massive retooling of several builders, but this could have been accomplished in 1937 or 1938, leaving a very narrow window to deliver the hundreds of aircraft France needed to replace its less-performing fighters.
Arsenal VG33

I believe assembling British fighters and their Rolls-Royce engines all under license, especially the Hurricane, which was easier to build than the Spitfire, would have been another valid short-term approach until acceptable French-designed fighters became available in sufficient numbers (such as the promising Arsenal VG 33 or even an updated Dewoitine 520). Fokker might have been more willing to accept such an agreement, more so than Hawker or Supermarine. (This is entirely debatable since I don't know how the respective governments of the UK and the Netherlands might look at this.) I’m guessing that this strategy would have been hard to sell in the politically charged environment of France's government and industrial circles. It certainly would have been a painful blow to Gallic national pride as well. On the other hand, it could have kick-started several French manufacturers with firm orders for large numbers, which had been lacking throughout the 1920s and 1930s. As a result of this, French manufacturers didn’t have the financial strength to tackle major retooling and the fast-paced industrial output that the Armée de l’Air desperately needed on the blitzkrieg’s eve.
     Building foreign aircraft under license would have required a strong political will and the means to discipline French industrials who weren't always as cooperative as they could have been. There was indeed resistance to the 1936-1937 mergers that the Air Ministry imposed upon France's manufacturers, specifically to address production issues (see related article here). Production suffered from the 40-hour work week (no overtime as far as I know) and politically motivated strikes. Meanwhile, German workers toiled away 50+ hours per week. We do know that a Hurricane required about 10,000 work hours to build, vs. 12,000 for a Spitfire (correct me if I'm wrong). The Me-109e took a bit less time than this (although I haven't found confirming data). The MS-406 took at least as many, and the MB-151 even more, close to 18,000-20,000 work hours. You can see how badly the situation could develop with such numbers.
     Another aspect of the troubles that the Armée de l'Air faced was the slow pace at which France industries emerged from the global Depression (compared with the UK and Germany). A significant part of France’s industries had been lost during WWI, so all that had to be rebuilt before and during the Great Depression. The population (potential workforce) discrepancy between France and Germany + Austria + the Sudetenland gave the Axis an advantage of almost 2 to 1. Competition was a tall order seen from any angle.
     A number of other issues plagued the French military buildup of the 30s. The lack of consistency with design and production strategies from the French government (I do repeat it) was one of the leading problems. France’s Air Ministry issued some really bad design directives in the mid-30s, mostly as cost-saving measures. This resulted in a carnival of notoriously ugly and instantly obsolete machines (especially for bombers and recon aircraft), as well as a lot of wasted time and money. The lack of coordination among the aviation industry saw hundreds of aircraft getting built, but missing key components, like their armament, radios, and other cockpit equipment. French engine manufacturers could hardly keep up with the accelerated production of airframes in 1939-1940. Poor planning also led front-line units to use their own pilots to fly their older aircraft back to factories and exchange them for newer types. Why not use the thousands of available Polish pilots eager to be involved? They could have easily handled these deliveries at the very least. Most of them eventually ended up in the UK. 

Incidentally, I found information I didn't know. Under France's Third Republic (1870-1940), the head of state (President of the Republic) wasn't elected by universal suffrage but by the parliament (Senate and Chamber). The president appointed a prime minister to head the government. Technically, the prime minister wielded more power than the president. However, the Chamber could force the prime minister to resign with a vote of no confidence. With a heavily divided parliament (sounds familiar?), such as France's before WWII, this resulted in prime ministers lasting about six months, thus the political instability of the country. A profound rivalry between socialists and conservatives (sounds familiar?) was rooted in the Depression's economic problems (1929-1939) that had provoked widespread poverty and unemployment in France, especially during the second half of the 1930s. Added to this, French demography suffered from about half of its population between the ages of 20-25 being missing due to the 1.4 million KIAs in WWI and about six million casualties overall, a disaster for France's demography 20 years later. I'd call this a perfect storm...

     Despite France's mountain of challenges and failures, the Armée de l'Air and the RAF (respectively 600 serviceable fighter aircraft out of 2,900, and 360 for the RAF deployed in France vs. 850 Me-109e) were involved in inflicting on the Luftwaffe nearly 1,500 aircraft losses plus 488 damaged, about 28% of its front-line strength or 36% overall. French fighters accounted for 600-1,000 of the Luftwaffe's losses. I could not find stats on German losses attributed to the Hurricanes or the number of Me-109s shot down. The RAF had deployed about 260 Hurricanes to France and lost 119 of those during the invasion. Spitfires were not sent to France. It is a tribute to the valor of the Allied combat crews, given that they lacked any combat experience at the onset. This affected the Luftwaffe's chances of prevailing during the ensuing Battle of Britain.
     All of the issues described in this article led France to falter catastrophically after emerging from WWI as a world leader in aerospace. France could have done better. Bad governance in the face of a crisis dooms nations. Folks facing the same today, with glaring incompetence and criminal hubris to boot, ought to heed this tale. Anyway... This was a pie-in-the-sky idea. Let the Flak do its worst.

Sunday, July 27, 2025

Thursday, July 24, 2025

WWII Aviation Industry Part 1

French aviation of the 30s always puzzled me as regards its industrial basis and organization. I decided to look this up. Here's what I found. This is a departure from my usual D&D-related focus. Wargamers amongst you may find this interesting.

Mergers & Nationalizations

Reading about post-WWII French aircraft manufacturing can be confusing because of the acronyms used in the late 40s and 50s. After some frustration, I seized the bull by the horns and drafted a diagram showing the most important manufacturers after WWI. Those wargamers among you will recognize many in the diagram’s top row. These manufacturers did not possess the industrial capacity to provide modern aircraft as quickly as the French Armée de l’Air needed them to face the growing Nazi threat in the mid-30s. Many were financially strapped due to the global economic depression at that time. In desperation, the French government nationalized almost all of these manufacturers. The plan was to reorganize the entire industry to increase production output and relocate as many manufacturing centers away from Paris, which was deemed too vulnerable to an invasion. The government also saw an urgent need to improve coordination between its military and thus-far-private corporations.

        There wasn’t a good way to cobble together fifteen or more disparate companies with workshops spread all over the country, not to mention handling disgruntled workers' unions. The reorganization was more or less based (as far as I can tell) on the location of factories, resulting in six industrial groups positioned geographically: Center (Paris), North (roughly northwest of Paris), West (Atlantic coast), Southwest (Bordeaux), Meridional (Toulouse), and Southeast (Marseille). This approximated the original intent. The acronyms roughly translate as National Air Works of (…region). In truth, those areas overlap. Most of these companies had their HQs in one Parisian suburb or another. This was hardly avoidable since the capital city is the nation’s nerve center. Several companies’ assets ended up being split among different industrial groups. For example: Potez (Southeast & North), Lioré & Olivier (Southwest & Southeast), and Breguet (Southeast, North, plus one part that escaped nationalization and kept operating independently under its brand name). One company isn’t shown on the diagram: Avions Voisin. They converted their business to build automobiles after government orders for combat aircraft dried up at the end of WWI.

        After WWII, France’s aerospace industry was in tatters, since most of its assets had been taken away by German occupiers or wiped out during Allied bombing raids. Over the following sixty years, much of all this was rebuilt and eventually combined to form Aérospatiale (the folks working with the Brits to build the Concorde). Finally, Aérospatiale became the foremost part of establishing the multinational corporation called Airbus, now competing directly with Boeing. Much of the latter’s assembly work is completed in Toulouse.

        The exact status of these nationalized businesses isn’t all that clear (to me). Some managed to continue operating under their brand names after WWII (such as Potez). Most were swallowed entirely and ceased to exist as separate business entities. Marcel Bloch was the primary owner and administrator of Bloch Aircraft. The government bought him out but put him in charge of SNCASE (Southeast Aviation). He left in 1941 after disagreements with the Vichy government. He had been sent to a concentration camp during WWII, survived, and resumed control of his company after the war under his new name: Marcel Dassault. His new business lived on to produce the famous French Mirage fighters. One final corporation escaped nationalization altogether: Latécoère. It was best known for its transatlantic seaplanes. It still operates to this day, a world-spanning business specializing in airplane parts (fuselage sections, doors, electrical equipment, and so forth).

Engine Manufacturers

        Oddly, these companies weren’t nationalized in the 30s, despite a dire need for modern aircraft engines at that time. Salmson (Société des Moteurs Salmson, SMS) exited the aerospace business after WWI and began building automobiles. It ceased operations in 1962; its brand name ended then, and the remaining assets were bought out by other businesses. Renault was another source until 1936, when it spun off its Caudron subsidiary and other aircraft engine divisions to focus on its core automotive business. Lorraine-Dietrich provided engines until 1935, when financial failure enabled Amiot and Bloch to acquire its aircraft engines business. Gnome et Rhône bought out the remainder of Lorraine-Dietrich in 1941. Another small engine manufacturer of WWI, Société Clerget-Blin et Cie., was eventually acquired by SNECMA in 1947 and ceased to operate under its brand name.

        Hispano-Suiza was an important source of aircraft engines in WWI. France’s branch, known as Société Française Hispano-Suiza, was established in 1923 and cut ties with its Spanish parent company at the French government’s behest. It designed aircraft engines and cannons up until WWII, especially for the MS-406, Dewoitine 520, and Arsenal VG33. It later built foreign manufacturers’ engines under license. SNECMA bought the French division in 1970 and renamed it Safran Transmission Systems in 2016. The division continued since then to build aircraft engines, thrust reversers, and other equipment. The original Spanish company, still under its Hispano-Suiza brand, survives to this day, specializing among other things in gnarly-looking concept and sports cars.

        Gnome et Rhône built aircraft engines, especially during WWI. Much of its business fell victim to WWII. They built engines for M4 Sherman tanks for a short period, but to salvage what was left of the company, it was nationalized in 1945 and rebranded as Société Nationale d'Etude et de Construction de Moteurs d'Aviation, otherwise known as SNECMA. The latter went on to build the Atar jet engine powering Dassault Mirages, and the Concorde’s Olympus 593. In 1974, the company established a joint venture with General Electric called CFM International to build the highly successful CFM-56 engines used on Boeing and Airbus aircraft. It changed its brand name to Safran in 2016 and now operates as a world supplier of commercial and military jet and turboprop engines, as well as the propulsion system for the space-bound Ariane 5 Vulcain rocket.

Click on the image, open it in another tab, & enlarge it to get the full-resolution version.


Click here for the article on the woes of French wartime aviation
and why they took place.