Saturday, December 12, 2020
The image above shows the west bank. The step following the placement of farmland addressed small rivers and pathways. A new layer farther down received a mottled brown texture akin to bare dirt. I then traced pathways and riverbeds through the farmland with an eraser tool to reveal the bare dirt on the lower layer. In between those two layers, I drew white lines within the riverbeds, and replaced them with a water texture. When done, the edges of the pathways and the river textures got feathered for a more natural look.
Talking about scale: here's a bit more on the subject. The 1mm = 11 meters indication refers to the scale on the printed map. 100 meters = approx. 110 yards for those of you unfamiliar with the metric system. I also included travel times for characters moving about the city.
Wednesday, December 2, 2020
About a week ago, I started showing the process I follow to design a city (click here for Part One). As promised, here are the next few steps.
The biggest task consists in drawing streets and open spaces with white lines. You can already tell where main districts may be located.
The old town huddles next to a big hill, just south of the port area. A fortification stands on the hill, dominating the harbor and its entrance. Low and lower-middle-class neighborhoods lie east of the cliff's edge. West of the cliff is where middle and upper classes reside, with the wealthiest buildings and those housing the realm's government facilities closest to the giant tree. Two forested parks straddle the large waterfall at the city's center, each with a mausoleum in its middle. Suburbs, hamlets, some forests, and farmland will occupy the west and south river banks. Here's a closeup of the center area.