For the previous article, click here.
Much of the effort aimed at developing outlying suburbs and natural-looking terrain. At this scale, it was a challenge. After a few scrapped attempts, I happily settled on textures for farmland, woods, and hills.
The image above shows the South Bridge district. The section north of the river isn't finished. The farmland pattern came from an aerial view of fields in England, roughened and slightly blurred. I rendered it in a partially transparent layer over a mottled green-brown texture. Both components are feathered to smoothen out their edges. The process is simple: 1. Select areas on the map, 2. Copy the textures from separate files, 3. Paste to fill the selected areas. Repeat for each layer.
The image above shows the west bank. The step following the placement of farmland addressed small rivers and pathways. A new layer farther down received a mottled brown texture akin to bare dirt. I then traced pathways and riverbeds through the farmland with an eraser tool to reveal the bare dirt on the lower layer. In between those two layers, I drew white lines within the riverbeds, and replaced them with a water texture. When done, the edges of the pathways and the river textures got feathered for a more natural look.
A riverine port and shaft lock are adjacent to the skyport. I had some fun showing rougher waters past the bridge and the waterfall. A shadow hints at the position of the cliff bisecting the entire city. The north bank shows a small suburb at the end of the bridge, a nearby forested stretch, and marshes below the cliff. The edge of the riverine port will be altered to look more like docking facilities.
Talking about scale: here's a bit more on the subject. The 1mm = 11 meters indication refers to the scale on the printed map. 100 meters = approx. 110 yards for those of you unfamiliar with the metric system. I also included travel times for characters moving about the city.
That's it for today. Hope you enjoyed the tour!
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