Medieval Street by Gycin on Deviantart |
I've been asking around for a cool set of mechanics for random encounters in a city environment. I merged kibitzing from friends with my own ideas and came up with the following material (to be included in Calidar's upcoming CAL3 Gazetteer this year). Your thoughts are welcome. The actual descriptions of the encounters will be included in the book. This article only focuses on mechanics driving the frequency of encounters and their distribution across a city.
Odds of stumbling on someone or something vary with the time of the day and the city district. Encounter descriptions are as simple as possible, giving a general idea and leaving details for referees to develop according to the needs of their games.
When
to Roll: Primary
mechanics involve PCs moving along streets. Basic odds of random encounters are
10%, plus 10% each time an intersection is reached. Roll any time a new
intersection is reached while adjusted odds exceed 50%. If a random encounter
takes place, reset odds to 10%. This approach implies that encounters are more
frequent in neighborhoods with many alleys and small building blocks such as
Old Meru, than in districts featuring large blocks like Soul Tree. If a party
lingers in one spot, wastes time in fruitless dithering, or attracts attention
to themselves, roll on the random encounters table directly at a time that seems the most judicious.
As an
option, odds of random encounters during night hours can be reduced to +5% per
intersection (from +10% stated earlier). In other words random encounters are
less frequent during night hours.
Time of Day: The time of an encounter influences who or what comes up. Mythuín’s busiest time runs between 10:00 am and 2:00 pm—roll on the following random encounters table without adjustments during that time. For every hour segment before 10:00 am or after 2:00 pm, adjust the roll +3. For example: An encounter taking place at midnight should incur a +30 modifier on the random encounters table.
Encounters with monsters are listed in italics; all the others involve NPCs. Except for street patrols, use the next eligible entry to avoid duplicate results. Street patrols are listed multiple times for this reason. Encounter descriptions follow in alphabetical order.
Random
Encounters |
City Districts (d%)
|
|||
Soul Tree |
Up Cliff |
Down Cliff |
Old Meru |
|
Street Patrol |
01-05 |
01-05 |
01-05 |
01-05 |
Matriarch |
06-10 |
— |
— |
— |
City Hall Official |
11-15 |
— |
— |
— |
Aristocrat |
16-20 |
06-12 |
— |
— |
Merchant |
21-25 |
13-19 |
06-11 |
— |
Proselytizer |
— |
20-25 |
12-17 |
— |
Cutpurse |
26-30 |
26-32 |
18-24 |
06-12 |
Street Patrol |
31-35 |
33-39 |
— |
— |
Beggar |
— |
40-46 |
25-30 |
13-19 |
Grifter |
36-43 |
47-52 |
31-36 |
20-26 |
Pixie Punks |
44-50 |
53-59 |
37-42 |
27-33 |
Doppelgänger |
51-57 |
60-67 |
43-48 |
34-40 |
Lycanthrope |
58-64 |
68-73 |
49-54 |
41-47 |
Street Patrol |
65-70 |
— |
55-60 |
— |
Eye Agent |
71-83 |
74-78 |
61-65 |
48-54 |
Foreign Spy |
84-90 |
79-84 |
66-71 |
55-61 |
Acorn Activist(s) |
91-95 |
85-90 |
72-77 |
62-68 |
Drunken Sailor(s) |
— |
— |
78-83 |
69-75 |
Street Patrol |
96-101 |
91-95 |
— |
— |
Forefathers Activist(s) |
102-108 |
96-100 |
84-89 |
76-82 |
Shadows Thugs |
109-113 |
101-105 |
90-96 |
83-89 |
Sword Activist(s) |
114-118 |
106-110 |
97-100 |
90-94 |
Sewer Denizens |
— |
— |
101-109 |
— |
Vampire/Nosferatu |
119-124 |
111-118 |
110-113 |
94-97 |
Band of Muggers |
— |
119-123 |
114-119 |
98-111 |
Night Snatchers |
— |
123-124 |
119-124 |
112-124 |
Street Patrol |
125+ |
125+ |
125+ |
125+ |
Etc. Let me know if you stumble on any clunkers.
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