H.H.M.S. Bumblebee
 The Bumblebee is a skyship bearing three sets of masts  standing in a star-shaped configuration (60 degrees from each  other—three masts upright, three on the lower starboard side, and three  on the lower port side), for a total of 9 masts, plus one bowsprit.  The  three lower starboard and lower port masts can be accessed through  hatches.  An enchantment on the ship's decks enable artificial gravity on the horizontal plane.  A sphere  extends just outside the edges of the masts which provides life support  for high-altitude flights or travel through space.  The hull and the  ship’s main structure radiate levitation enchantment providing basic  lift, which can be controlled by the helmsman.  Actual maneuvering comes  from a separate device inside the skyship (lower deck area 1), also  controlled by the helmsman.  The Bumblebee has five decks:
-  Quarterdeck
-  Upper Deck (incl. the forecastle and the stern deck)
-  Main Deck
-  Lower Deck
-  Ship’s Hold
H.H.M.S. Bumblebee: AC7, HP120, MV 120’/round or 72 miles/day, #AT see below.   Due to crew limitations only two main deck weapons can be used  simultaneously, or three ballistae;  boltmen are not trained on these  weapons.  Crew: 1 captain, 10 boltmen, 20 sailors.  Special Abilities: can sail at double speed for one game turn, once per day.  Armament:
-  6 ballistae: AC4, HP9, #AT 1/2, Dmg 1d10+6, Range 100’/200’/300’
-  4 light catapult (2 each, starboard & port): AC6, HP18, #AT 1/5, Dmg 1d8+8, Range 200’/250’/300’ min 150’
-  1 heavy catapult (aft): AC8, HP 27, #AT 1/6, Dmg 1d10+10, Range 250’/325’/400’ min 175’
The Bumblebee Map Key
  
 
 
 
            
        
          
        
          
        
  This adventure is Part III of Flight of the Bumblebee,  originally run at the Lucca Games 2013 convention.  Click here for Part II, Windstone Tower.  Give the players the  handouts showing outside views of the manor, and read them the text  printed in brown.
From the Outside: Shadowfall  is of a square design, 50’x50’ at the base, with a tower dominating its  northeastern corner.  A six-foot-tall outside wall featuring an ornate  wrought-iron gate encloses the domain.  On the house’s north side lies a  small cemetery.  The surrounding yard looks somewhat neglected, with  weeds overgrowing what once was an elegant garden with topiaries and  flowerbeds.  A small statue smudged with bird droppings stands in a pool  now filled with dead leaves.  A gravel path leads from the gate to a  set of double doors in the manor’s southeastern corner; a wooden awning  keeps in the shadows an open gallery just above.  A terrace on the third  floor partially surrounds the tower.  Judging from the windows, the  gray and black, Gothic-style manor stands six levels high, including a  peaked roof on the tower.  All windows are heavily barred.  Heavy in the  day’s gloom, clouds run steadily to the south, chased by the hills’  cold bluster.  A murder of crows caw in the distance.
  

 
 
 
 
            
        
          
        
          
        
This adventure is Part II of Flight of the Bumblebee, originally run at the Lucca Games 2013 convention
Map Key:  Windstone Tower  sits on a small cloudstone island, at about 10,000 feet altitude above  the town of Ailpon in Floating Ar.  Clouds mask the island’s approach  and give the site a forlorn appearance.  A large boom and gangway  extending from the island’s rocky base provide mooring to visiting  skyships.  Based on the position of windows, the blue-gray tower stands  five levels high (including an open-air level on top), about 50’  in diameter.  All windows are heavily barred.

 
The tower is made of levitating cloudstone.  Unless indicated  otherwise, incorporeal spheres provide lighting in all rooms.  Secret  doors reset themselves within a few rounds.  All "pie-shaped" chambers  larger than 10’x10’ (except for the Main Hall) have one window centered  on their outside walls.  Glass panes are colored and hard to see though  from the outside.  Windows can be opened from the inside.  If the party  circles around the tower, they will find a dead Heldannic Knight lying  on the rock.  His armor and helmet are slightly crumpled, and blood has  poured from his nose and ears.  Closer examination should reveal his  cranium was badly fractured (he was a victim of the trap in Area 9).
 
 
 
 
            
        
          
        
          
        
Bruce Heard—Lucca Game Fair 2013, Part One of Four.
 H.H.M.S. Bumblebee is the party’s skyship, a vessel  recently purchased by King Qissling of Floating Ar for his air fleet.   Pre-generated characters are randomly distributed to the players, along  with player handouts depicting the skyship’s deck plan and key.  Player  characters should be top-ranking officers: Captain, First Mate, Master,  Captain-at-Arms, Master Artificer, Master of Engines, etc.  Include the  Purser in the initial party to make sure a character with thieving  ability is available.  Additional NPCs can replace eliminated PCs.  The  adventure is intended for a party of 5-7 adventurers, levels 7-9.
Plot Setup 
To the players: You  are skyship officers in Floating Ar’s air fleet, currently assigned to  the H.H.M.S. Bumblebee.  Your standing orders are to patrol the skies of  Floating Ar for smugglers and other intruders, and actively pursue  them.  Your vessel is presently moored in Skyreach, awaiting resupply.
  To the Captain and First Mate: You  have been invited to a reception at Prince Qirklin’s residence.  You  know he was an illustrious peer of yours from your time at the Skyship  Academy, so you do trust him.  While you attended the reception, the  prince spoke to you privately, asking for a favor, one with a good  reward for all among the crew and officers of the Bumblebee.  He  requested your ship quietly make for the floating isle of Windstone,  just a few hours away.  Your secret mission is to secure its owner,  Belsaphet the Sage, as well as a magical mortar carved out of malachite  and a large silver flagon full of a refined oil bearing strange  properties.  All must be brought to Skyreach as soon as possible as  treachery may be in the works.  The sage’s research is critical to the  kingdom’s security.  Should the sage meet an untimely end, his complete  remains must be brought back as well so he may be revived to continue  his work.  The mission is secret but should not interfere with the  Bumblebee’s current standing orders.
 Plot Overview
Prologue: By the time the party reaches Windstone Tower, the Heldannic warbird Talons of Faith hides in a bank of clouds, waiting fort the Bumblebee’s crew to explore the tower.  The knights will ambush the party’s ship when she attempts to set sail from the tower.
Windstone Tower: Heldannic  Knights already stole the malachite mortar and decapitated Belsaphet.   The oil is still hidden in secret vault with a few other valuables,  which the party may, or may not discover at this time.  If questioned,  the sage’s raven companion, Nevermore, will reveal clues about who committed the crimes: Craak! Men on a big eagle in the clouds killed Master.  Took Master’s head. . . took Master’s head.   It agrees to join the party—useful since it can talk to other birds in  the area which will help the party track the escaped skyship (there are  plenty of other ravens, hawks, seagulls, and geese to be found if one  looks for the knights).  If the game bogs down, Nevermore can help get  the party going in the right direction.

 
  Ambush: Soon after the Bumblebee’s departure from Windstone Tower or as the crew attempts to set sail, the Talons of Faith ambushes the party.  After a short aerial battle, the knights board the Bumblebee  and fight to the death.  The knights will try to make a run below deck.   While some stay behind to block access to the companionways, the  others seek to destroy the Bumblebee’s steering mechanism, after which  they will look for the silver flagon in the captain’s quarters.  If the  party gains the upper hand during the battle, the knights’ commander  retreats to his quarters and sends a message to the Heldannic Order’s  high priest.  When the party finds him, he burns his magical  communication scroll, seizes his sword, and fights his ultimate fight.