Calidar’s upcoming Series 3 project
focuses on the elves. Barring unforeseen production changes, the author is
pleased to announce the participation of
Thorfinn Tait,
master cartographer, and of
Jeff Easley tentatively
for the cover art.
Joseph Garcia
will provide internal illustration (b/w inks) and
Janet
Deaver-Pack line and text editing. Calidar gamebooks are
intended for use with mainstream RPGs. As established in the two previous
series, the new project will include:
- A Gazetteer: 132
pages color, PDF format or printed (hardcover or softcover). This book is
already written and most of its maps are in their final states as of mid-May
2021.
- A Players’ Guide:
About 24-28 pages, color, PDF format or softcover
- An Adventure Book:
24-68 pages, color, PDF format or softcover. Final page count will depend on
stretch goals during the crowdfunding event. The more backers, the greater the
adventure for the same price.
- Two Conversion
Booklets: About 24 pages each, color, PDF format or softcover. They provide
all game stats from the previous three titles specifically for use with Labyrinth Lordtm and Osrictm.
Click here for the preview page on Kickstarter, and select the "Remind Me" button near the upper right corner. The launch date will be
June 9, at 09:00 am CST.
The Cal3
Gazetteer
The Queen’s Gift:
As with previous releases, this campaign book’s opening chapter is a novelette
running 18 pages. It is the third episode of the Star Phoenix adventures, a skyship exploring the Great Caldera. The
story is told in the style of the Voyage
of the Princess Ark originally published in Dragon
Magazine in the 1990s. The Queen’s
Gift features a mysterious living skyship.
History: The
Gazetteer’s main body goes on to unveil the history of the elves, covering
events in their ancestral moon, Alorea, and in the Confederacy of Alfdaín on
Calidar itself, a former colony of Alorea. The history tells of a bitter
rivalry between the old elven empire and the younger, independent nation.
Geography: This
chapter focuses on Alfdaín, describing the lay of the land, the people, the
economy, and the region’s climates. More than 12 full-page maps are featured,
including a monumental 9-page atlas based on
Thorfinn Tait’s
topographical artwork and an overview of Undersea, the world of the sea elves,
along with a map of the marine floor.
Riddle of the Woods:
A sinister event, care of the old empire’s nefarious machinations, corrupted
some of the forests covering Alfdaín. The evil plot lies behind this magical
plague, threatening to overtake the whole of the confederacy. Each tainted
region’s effects receive a detailed description.
The Law and the Sword:
Alfdaín features an alliance of three sovereign realms. Who holds the power in
each dominion, how they interact with each other, what armed forces they
possess, how the traditional clans work, and what laws are in effect comes
through in these pages.
Behind the Curtains:
Discover the guilds, brotherhoods, and secret societies in Alorea and Alfdaín.
They are the tools behind Alorean schemes and Alfdaín’s survival. Whether
player characters will tangle with them is less a question of when but rather
how, and on whose behalf.
Elves of Calidar:
The looks of five elven races, their motivations, styles, and game-related
abilities receive meticulous treatments. The Sherandol are forest elves. Staunch defenders of freedom, they favor traditional clans. They dominate in much
of Alfdaín. Their allies, the Elëan, favor mountains, relying on their wings to
travel quickly. The Meruín dwell on the coasts and below the sea. Their
troubles come from a mysterious menace in the marine depths against which they dispatched
the Knights of the Rising Tide. The Tolarin are dark-skinned shadow dwellers,
strong in magic. The Sòldor, as pale as their Tolarin allies are dark, bear a
martial demeanor. They build great cities and, on Alorea, form an arrogant and
merciless ruling class.
City of Mythuin:
The capital city of Alfdaín is featured here, with district-by-district
descriptions, as well as significant work on the sewers and other areas below
ground. Time/location-sensitive random encounters, mini-adventures, and four
pages of maps provide all details needed to grasp the city’s layout and its hidden
dynamics.
|
Work in Progress |
Alorea: The
old, off-world empire receives its own chapter. Its rulers command all on this
moon. A magnificent two-page map shows the moon’s climate zones, biomes,
topography, roads, major cities, and their inhabitants’ attitudes toward the
Alorean dictatorship.
A Cast of Many:
All the key personalities of Alfdaín and a few outer-world figures are
described here, along with rules-agnostic game stats. This who’s-who catalog
weaves a tangled web of clan intrigues, realm politics, and the schemes of
secret societies.
Beasties in the Wilds:
One does not have a worthy campaign setting without a few more fun monsters to
amuse, annoy, or scare players with. On the menu: the abyssal dread and its ixthyan
minions dead set on giving nightmares to the Knights of the Rising Tide, plus a smattering of colorful critters such as the forest elderkin, the lurker below,
the seamera, and the sturmgänger.
All Hands on Deck:
The final section gives an overview of the various skyships involved in this
setting, along with their game stats. Five more pages of deck plans describe an
elven flying vessel featured in the opening chapter, The Queen’s Gift, including profile and cutaway side views.
Upcoming Event
Alfdaín Ascendant’s Kickstarter
event should take place in 2021’s late spring or early summer. Keep an ear to
the ground for news on DTRPG and in other places. For more up-to-date
information on this project, revisit this blog or the World of Calidar’s chat groups on
Facebook or Mewe.
PG3 Players’ Guide:
This handbook will become available for fulfillment simultaneously with its core
Gazetteer. Part of it is already written. Pg3
focuses on helping players roll up characters. It also provides new character
classes and a travel guide revealing to players what they should know about the
campaign setting. The page count isn’t yet established, so it may run longer
than estimated here.
CA3 Adventures in Alfdain: (Work title only). Writing will
begin after the crowdfunding session
ends. Stretch goals directly impact its final page count, starting at 24. The
previous series’ adventure book ended up with 68 pages, entirely for the
benefit of those pledges that offered this booklet as a reward. Ca3 may include several short adventures
or one single one. Final contents remain to be determined.
CAL3a and b: These two booklets will be completed after Ca3. Game stat conversions and
interpretations of concepts put forth in Series 3 books are given here for the Labyrinth Lordtm and Osrictm game mechanics. The
page count is likely 24 pages or more. One or both of these booklets are
included as PDF rewards for the applicable pledges.
Other Rewards:
Major maps and deck plans may also be available in digital form as backers’
rewards. Depending on pledge levels, these maps include one, some, or all of
the following: the complete Atlas of Alfdaín, the lunar map of Alorea, street
and sewer maps of Mythuín, as well as deck maps and side views of the elven
skyship featured in The Queen’s Gift
story.
Update
So far, the project is doing great!
It almost funded in less than 24 hours, with 28 more days to go!