This is the second of three Mammoth Masher vehicles. For continuity, see the previous two War Machine articles: the Command Chariot and the Vanguard Wagon. Hitched to the Vanguard Wagon, the Great Carriage is the tribal chief’s mobile dwelling, a step up from a palanquin. Overheads lie about 6’ above decks. A canvas canopy covers most of the upper deck.
Vehicle: 60-80 Hull Points (HP), AC 7, towed.
1. Ground-level entrance to the
lower deck stands on the forward starboard side, with a stepladder (A) that can
be pulled up and secured in the upright position during travel. A lantern (D)
provides some light in this otherwise dark area. The entryway connects with the
chief’s meeting room through a door (B), and up a ladder (E) with the forward
portside turret (M) on the upper deck.
2. The meeting room features six barred embrasures (H)
fitted with shutters swinging down from the overhead. Shutters can be secured
in either position. A see-through wooden grate covers much of the meeting room’s
ceiling. Locked from the inside, a trapdoor on the deck (G) enables a discreet exit
beneath the wagon. Lockers (F) and a chest (J) provide stowage space.
3. The chief’s bedchamber lies
in the adjacent chamber. Its embrasures are identical to those in the previous
room. The portside door (C) is locked. The forward bulkhead features a
concealed peephole to spy on the meeting room. A concealed panel enables access
to a crawlspace above the ceiling; to reach it, one can step on the chest (J)
and place a foot on the aft embrasure (H).
4. The last chamber holds the
chief’s war hoard. A lantern provides some lighting in this otherwise dark space. The barred embrasure’s shutter (I) is nailed to the portside bulkhead in
its down position. A secret panel in the aft bulkhead below the lantern
provides a one-way exit. Though detectable from the outside, it can only be
opened from the inside. The treasure’s value varies between 1,000 gp to 5,000
gp mostly in small change and some plundered jewelry.
Upper Deck: Four turrets (M) stand on the
upper deck, one at each corner. A trapdoor (L) leads down a ladder (E) to the
lower deck’s entryway (1). A see-through wooden grate (N) in the upper deck’s
planking lies above the lower deck’s meeting room (2). Although heavy, the
grate can be hoisted open. A canvas canopy shades most of the upper deck. The
white dotted line (O) shows its edges. Its sides can be rolled up and strapped
in the upright position. The tribe’s standard (P) stands on the forward deck.
Water, spare arrows, and other combat supplies are stored in containers (W, J).
Four to eight sentinels usually guard the upper deck.
Movement: 120’ (40’); half speed on rough terrain; half speed if a mammoth is badly wounded or slain (see Vanguard Wagon). The wagon is 20’ wide at its wheelbase. The steel blades extend another 8’ on each side. Clearance underneath the wagon measures 2.5’.
Combat: Anyone
run over sustains damage from the moving wagon if caught under its wheels or from
the blades extending from its axles (1d10+4 crushing damage per wheel and/or 1d8+2
slashing damage per blade). No hit rolls are required for the wagon itself,
although PCs are permitted a saving throw for half damage.
Crew: 4-8
2HD archers, one 6-8HD tribal chief, and a possible 3-4 HD spellcasting consort;
8-12 young pups stay at the tribal camp.
Battle
Rating: Add a +20 bonus to a unit’s BR if the Mammoth Masher’s crew and beasts
of burden account for 10% or more of the unit’s HD. Add another 10 if there are
two or more in the battle unit.
More in the next installment: The War Caboose.