Repertoire of Otherworldly
Wands
by Wendigrint & Arymonthius
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d00
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Class A. Elemental Wands
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1
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Chaos
Pliability: +1 (Dexterity)
Requirement: Cast one illusion
spell daily at a target randomly picked with a die roll.
Preference: Evil or Chaotic
spellcasters
Affinity: Illusion, gibbering
Details: Made of solidified
kinetic energy as black as obsidian, chaos wands exude an aura akin to heat
distortion although they are cool to the touch. They appear to vibrate and
randomly go in and out of focus. Once per day, chaos wands corrupt Divination magic,
yielding false results in the owners’ best interest.
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2-3
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Clayheart
Pliability: 0 (Constitution)
Requirement: None
Preference: Spellcasters with 15+
Charisma, or dwellers from the elemental plane of earth
Affinity: Invocation, rumbling
Details: Clayhearts originate from
the elemental plane of earth. Typical terracotta wand colors are brown, red,
orange, buff, medium grey, or white. They bestow a +2
bonus to save vs. poisons and venoms.
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4-5
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Frostbrand
Pliability: –1 (Strength)
Requirement: None
Preference: White dragons, ice or
snow dwellers
Affinity: Alteration, crackling
Details: Frostbrands are frosty
white and exude an icy, crackling fog. When used, they cover all within a 15’
radius with a thin layer of rime. If other than preferred, spellcasters touching these wands without gloves suffer 3d6 damage per round until released. Confers a +2 bonus to save vs.
cold-based attacks.
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6-7
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Skyfire
Pliability: –3 (Dexterity)
Requirement: None
Preference: Flying creatures
Affinity: Alteration, crackling; spell affinity extends to
electricity-based magic.
Details: Originating from the
elemental plane of air, skyfire wands are made from bluish hair fused into a
rigid form. When used, they emit an aura of sparkling electricity. They are
safe to handle and feel slightly warm to the touch. Their targets suffer a –2
penalty to save vs. electrical attacks.
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8-9
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Stonefire
Pliability: –2 (Strength)
Requirement: None
Preference: Red dragons, efreeti,
fire-breathing creatures, or desert dwellers
Affinity: Alteration, crackling
Details: Originating from the
elemental plane of fire, stonefire wands are glowing red energy exuding an
aura of heat distortion. If other than preferred, spellcasters touching these wands without gloves or magical protection suffer 3d6 damage per round until released. Bestows a +2 bonus to save vs. fire-based attacks.
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10-11
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Waterborn
Pliability: 0 (Constitution)
Requirement: None
Preference: Good or Lawful
spellcasters, or aquatic creatures
Affinity: Conjuration, burbling
Details: Originating from the
elemental plane of water, waterborn wands are a semi-solid, translucent fluid. If disturbed it ripples or reforms into its wand-like shape.
Immersed targets sustain a –2 penalty to their saves.
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12-13
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Windborn
Pliability: +1 (Dexterity)
Requirement: Doesn’t function
underwater.
Preference: Flying beings or any Neutral spellcasters
Affinity: Divination, wuthering
Details: Originating from the
elemental plane of air, a windborn wand looks like dust spiraling beyond its
slender acacia wood handle fitting in the owner’s hand. If disturbed, its
forward half reforms into its spiraling shape. When deflecting a spell or averting a disarm attempt, it unveils the names of the attacking device and its owner.
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Class B. Incorporeal Wands
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14
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Astral
Pliability: –2 (Wisdom)
Requirement: None.
Preference: Monstrous spellcasters
or necromancers
Affinity: Necromancy, moaning
Details: Astral wands are made of
ectoplasm shaped into a wand’s form; pale white, semi-translucent. Living
targets sustain a –2 penalty to their saves.
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15
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Chromatic
Pliability: –3 (Charisma)
Requirement: None
Preference: Dragon-like creatures
or illusionists
Affinity: Illusion, warbling.
Details: Shimmering, multicolored
light radiate to form a wand-like shape. Observers perceive the wand as any
other small object its owner wishes.
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16-17
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Cloud
Pliability: +1 (Dexterity)
Requirement: Needs natural rain or
fog. The length of exposure in hours determines the number of weeks (maximum
4) before resuming exposure.
Preference: Spellcasters with 15+
Dexterity, cloud giants, or storm giants
Affinity: Divination, rumbling
Details: Billowing clouds extend
from the wand’s handle. When the owner is at peace, the handle looks like
ivory and the clouds are wispy and white, otherwise, the handle looks like
ebony, and the clouds dark with faint flashes within. Targets in clouds or fog incur a –2
penalty to their saves.
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18-19
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Darkheart
Pliability: +1 (Wisdom)
Requirement: Doesn’t function
while exposed to direct sunlight.
Preference: Evil, Chaotic, or
undead spellcasters
Affinity: Necromancy, moaning
Details: The wand appears to be
made of inscrutable darkness. Any living creature other than a preferred
spellcaster touching it with or without gloves suffers 3d6 damage per round
until released.
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20-21
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Moonray
Pliability: –2 (Charisma)
Requirement: None
Preference: Female spellcasters (except
if afflicted with lycanthropy)
Affinity: Abjuration, wuthering.
Details: Pale, bluish, glowing,
and translucent, this wand keeps were-creatures at least 15’ away. The ability is negated when attacking creatures kept at bay.
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22-23
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Phlogiston
Pliability: +1 (Constitution)
Requirement: Requires starlight.
The length of exposure in hours determines the number of weeks (maximum 4)
before resuming exposure.
Preference: Any Neutral
spellcasters
Affinity: Invocation, whispering
Details: A dark and starry wand,
it exudes a faint smoky aura. It enables breathing in an unbreathable
environment.
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24-25
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Shadow
Pliability: +1 (Wisdom)
Requirement: Must be used to cast
a spell of darkness once daily at dusk.
Preference: Monstrous or
subterranean spellcasters
Affinity: Conjuration, growling
Details: This invisible wand casts
a shadow when exposed to a light source. “Picking up” its shadow moves the
wand into the spellcaster’s hand. Owners can alter their shadows
and displace them up to 100’ away per “plus” modifier.
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26-27
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Soul
Pliability: –1 (Wisdom)
Requirement: None
Preference: Monstrous spellcasters
or necromancers
Affinity: Necromancy, moaning
Details: As white as alabaster,
though incorporeal, soul wands retain a fraction of their slain victims’
souls, remembering 1d10+10 years-worth of their lives per “plus” modifier.
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28-29
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Sunray
Pliability: –3 (Charisma)
Requirement: None
Preference: Gold dragons and Good
or Lawful spellcasters
Affinity: Enchantment, heavenly clamoring
Details: As bright as a ray of
sun, the wand feels warm to the touch. It is natural sunlight and provides a
+2 bonus to AC against the undead and shadow creatures; it grows dim in the
hands of non-preferred spellcasters.
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30
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Twilight
Pliability: –1 (Wisdom)
Requirement: None
Preference: Thieving or
plane-shifting spellcasters
Affinity: Illusion, hooting
Details: From pale gold to amber
with pink and purple shades, these wands alter their owners' facial appearances and silhouettes when seen from at least 30 yards in twilight conditions (outdoors only).
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Class C. Metallic Wands
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31
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Araldium
Pliability: –3 (Strength)
Requirement: None
Preference: Spellcasters with 15+
Dexterity or denizens of the dark such as the drow and shadow elves.
Affinity: Enchantment, chiming
Details: Also known as adamantine
or mithril in other universes, this wand appears as if made of bluish chrome.
Bestows immunity to magically induced fear, and NPC
companions receive a +2 bonus to their Morale Checks.
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32-33
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Brass
Pliability: –2 (Dexterity)
Requirement: None
Preference: Brass dragons or demi-human
spellcasters
Affinity: Alteration, clattering
Details: Its fiery hues are
unmistakable though it feels cool to the touch. Confers
a +2 Charisma bonus to deliberately brazen and daring spellcasters for the remainder of the day following the demonstration of swagger and panache.
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34-35
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Bronze
Pliability: –3 (Constitution)
Requirement: None
Preference: Bronze dragons or spellcasters
with 15+ Strength
Affinity: Invocation, low humming
Details: Gold to brown possibly
with a dull green patina, a bronze wand confers its owner a 1-in-6
chance (plus wand rating) of detecting a shapechanging creature within 30’ (30 yards outdoors).
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36-37
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Copper
Pliability: –2 (Wisdom)
Requirement: None
Preference: Copper dragons or
spellcasters with 15+ Strength
Affinity: Alteration, clattering
Details: Of reddish-orange tones,
copper wands are reputed to help heal ailments, thus conferring their owners a +2 bonus to save vs. physical or mental diseases, and mind-controlling magic.
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38-39
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Gold
Pliability: –2 (Constitution)
Requirement: None
Preference: Gold dragons or
spellcasting rulers (dominion and military leaders)
Affinity: Divination, metallic heartbeat
Details: When held, gold wands are
empowering devices conferring their owners a +2 bonus to all Wisdom-based skill rolls and Wisdom checks. They feel warm to the
touch and softly pulsing.
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40-41
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Iron
Pliability: –2 (Strength)
Requirement: None
Preference: Human spellcasters or
with Willpower at least 5 pts higher than the wand’s
Affinity: Alteration, diffuse humming
Details: Iron wands are dull black
and cold to the touch. Demonic creatures suffer a –2 penalty to their saving
throws vs. spells cast with these wands.
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42-43
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Mercury
Pliability: +1 (Dexterity)
Requirement: Inert for an hour
after double-casting (see Details
below).
Preference: Chaotic or
shape-shifting spellcasters
Affinity: Illusion, metallic winding
Details: Shiny and mirror-like,
mercury wands are made of solidified quicksilver. Once per day, they enable their owners to cast one extra spell during the same round. The wands’ “plusses”
indicate the maximum spell level that can be double-cast. The extra spell
takes effect at the end of the round.
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44-45
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Pewter
Pliability: –2 (Charisma)
Requirement: None
Preference: Spellcasters who are
neither male nor female, or both
Affinity: Conjuration, chirping
Details: Dark gray with blue
undertones and a dull sheen, pewter wands enable their owners to trade
any memorized spell for an un-memorized Conjuration spell of the same or
lower level. The wands’ “plusses” indicate the number of times spells
can be traded in a day.
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46
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Platinum
Pliability: –2 (Charisma)
Requirement: None
Preference: Good or Lawful spellcasters,
or platinum dragons
Affinity: Enchantment, soft heartbeat
Details: Pale silvery in appearance, platinum
wands do not kill anyone who should have died from their magic. At their owners’ discretion, these wands leave targeted foes unconscious for
an hour with 1 hit point left, or turn them gaseous until dispelled.
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47-48
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Silver
Pliability: –2 (Wisdom)
Requirement: None
Preference: Good or Lawful
spellcasters, or silver dragons
Affinity: Invocation, throbbing
Details: Silver wands enable their owners to trade any memorized spell for an un-memorized Invocation spell of the same or lower level. The wands’ “plusses” indicate the number of times spells can be traded in a day.
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49-50
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Steel
Pliability: –3 (Strength)
Requirement: None
Preference: Combat-skilled
spellcasters or with willpower at least 5 pts higher than the wand’s
Affinity: Alteration, metallic rasp
Details: Pale gray, shiny, and
with gold to pink damask, steel wands are shaped like stilettos or slender
daggers. They can be used as such in combat, aside from spellcasting. These are magical weapons whose ratings are equivalent to those of swords.
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51-52
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Tin
Pliability: –1 (Dexterity)
Requirement: None.
Preference: Thieving or gnomish
spellcasters
Affinity: Alteration, clattering
Details: Pale gray and dull, a tin
wand cannot disarm an opponent, but any successful roll to disarm its owner results in the attackers’ own devices being flung away if their ratings
are equal or lower than the tin wand’s (no saves).
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53-54
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Zinc
Pliability: –2 (Constitution)
Requirement: None
Preference: Any Neutral spellcasters
Affinity: Illusion, clattering
Details: Silvery-white with a blue
tinge and dull patina, zinc wands are also known as luck wands. Whenever affected
by any spell cast manually or with a lower-rated wand, roll two saving throws
and keep the best score.
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Class D. Mineral Wands (also known as “duelist wands”)
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55-56
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Blue
Sapphire
Pliability: –3 (Charisma)
Requirement: None
Preference: Blue dragons, djinni,
or human spellcasters
Affinity: Alteration, chirping
Details: Translucent and pale blue
to rich royal blue, these wands enable disarming attempts against devices
with an affinity for Enchantment magic to be rolled on a d8–4 instead of a
d8–2 (see Disarming in Part 1).
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57-58
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Brimstone
Pliability: –3 (Strength)
Requirement: None
Preference: Efreeti or spellcasters
with 15+ Constitution
Affinity: Necromancy, moaning
Details: Evocative of the fiery
tone of sulfur, these wands enable disarming attempts against devices with an
affinity for Invocation magic to be rolled on a d8–4 instead of a d8–2.
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59-60
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Cat’s
Eye
Pliability: –3 (Dexterity)
Requirement: None
Preference: Monstrous or
feline-like spellcasters
Affinity: Conjuration, hissing
Details: This highly polished gem
possesses a green or gold chatoyant reflection reminiscent of a cat’s or a
tiger’s eyes. These wands enable disarming attempts against devices with an
affinity for Abjuration magic to be rolled on a d8–4 instead of a d8–2.
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61-62
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Cinnabar
Pliability: –3 (Wisdom)
Requirement: None
Preference: Merchant princes or demi-human
spellcasters
Affinity: Enchantment, rattling
Details: Scarlet to brick-red and
with a quartz-like texture. Whenever devices with an affinity for Alteration magic fail disarming attempts, their owners must immediately succeed a saving throw or be disarmed.
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63-64
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Crystal
Pliability: –3 (Dexterity)
Requirement: None
Preference: Ice-dwelling or human
spellcasters
Affinity: Alteration, chirping
Details: They are translucent
nearly to the point of being invisible. A rainbow-like reflection can be seen
inside when exposed to direct sunlight. Crystal wands enable disarming attempts against devices with an affinity for Enchantment magic to be rolled on a d8–4 instead of a d8–2.
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65-66
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Diamond
Pliability: –3 (Strength)
Requirement: None
Preference: Aquatic or female
spellcasters
Affinity: Illusion, warbling
Details: Translucent nearly to the point of being invisible, a rainbow-like reflection can be seen on its
surfaces when exposed to direct sunlight. These wands enable disarming
attempts against devices with an affinity for Divination magic to be rolled
on a d8–4 instead of a d8–2.
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67-68
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Emerald
Pliability: –3 (Constitution)
Requirement: None
Preference: Forest-dwelling or demi-human
spellcasters
Affinity: Alteration, chirping
Details: These wands showcase a rich
green or blue-green hue. When performing/parrying a disarming move or when deflecting an attack from a device with an affinity to Enchantment, roll twice and pick the best score.
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69-70
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Glassteel
Pliability: –3 (Constitution)
Requirement: None
Preference: Combat-skilled
spellcasters or those only harmed by +1 or better weapons.
Affinity: Abjuration, clinking
Details: Similar to glass with
slight blue-green shades, these wands often feature smooth surfaces rather
than carved with sharp geometric patterns. Some are shaped as daggers or
stilettos. Whenever devices with an affinity for Conjuration magic fail disarming attempts, their owners must immediately succeed a saving throw or be disarmed.
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71-72
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Hematite
Pliability: –3 (Constitution)
Requirement: None
Preference: Black dragons or human
spellcasters
Affinity: Necromancy, moaning
Details: These wands feel heavy
and are black or gray with blood-red streaks. Contrary to certain beliefs,
hematite wands are not magnetic. When performing/parrying a disarming move or when deflecting an attack from a device with an affinity to Invocation, roll twice and pick the best score.
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73-74
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Jade
Pliability: –3 (Charisma)
Requirement: None
Preference: Spellcasters with 15+
Wisdom, dominion and military leaders, or jade dragons
Affinity: Conjuration, growling
Details: Jade ranges from
translucent to opaque and can be light to dark green, yellow, brown, black,
gray, or white, often mottled or streaked. When performing/parrying a disarming move or when deflecting an attack from a device with an affinity to Abjuration, roll twice and pick the best score.
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75-76
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Malachite
Pliability: –3 (Strength)
Requirement: None
Preference: Green dragons or human
spellcasters
Affinity: Invocation, whispering
Details: Malachite features a bright
green color with lighter streaks, and a vitreous to adamantine luster. Whenever devices with an affinity for Necromantic magic fail disarming attempts, their owners must immediately succeed a saving throw or be disarmed.
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77-78
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Obsidian
Pliability: –3 (Dexterity)
Requirement: None
Preference: Jungle-dwelling or
shape-changing spellcasters
Affinity: Abjuration, clinking
Details: Obsidian has a glassy
luster and is slightly harder than glass. Though obsidian is typically
jet-black in color, tiny gas bubbles may create a golden sheen. Whenever devices with an affinity for Conjuration magic fail disarming attempts, their owners must immediately succeed a saving throw or be disarmed.
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79-80
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Onyx
Pliability: –3 (Strength)
Requirement: None
Preference: Monstrous spellcasters
or denizens of the dark (drow, shadow elves)
Affinity: Alteration, chirping
Details: Most people associate
onyx with a jet-black color layered with white bands. Onyx is also found in
brown, red, and white variations. These wands enable disarming attempts against devices with an affinity for Enchantment magic to be rolled on a d8–4 instead of a d8–2.
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81-82
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Porcelain
Pliability: –3 (Charisma)
Requirement: None
Preference: Spellcasting
constructs and demi-human spellcasters
Affinity: Enchantment, clinking
Details: These wands are vitrified
pottery with a white, fine-grained body that is usually translucent. Whenever devices with an affinity for Alteration magic fail disarming attempts, their owners must immediately succeed a saving throw or be disarmed.
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83-84
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Ruby
Pliability: –3 (Strength)
Requirement: None
Preference: Human spellcasters or
beings with innate magical charm abilities
Affinity: Alteration, chirping
Details: Wand-grade ruby is pure,
vibrant red to a slightly purplish-red. When performing/parrying a
disarming move or when deflecting an attack from a device with an affinity to Enchantment, roll twice and pick the best score.
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85-86
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Turquoise
Pliability: –3 (Charisma)
Requirement: None
Preference: Desert dwellers and female
spellcasters
Affinity: Illusion, warbling
Details: Semitranslucent to
opaque, turquoise usually ranges from light to medium blue or greenish-blue, often
mottled or with dark splotches. When performing/parrying a disarming move or when deflecting an attack from a device with an affinity to Divination, roll twice and pick the best score.
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87-88
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Yellow
Sapphire
Pliability: –3 (Wisdom)
Requirement: None
Preference: Beings who are
permanently blind or spellcasters with 15+ Wisdom
Affinity: Invocation, whispering
Details: The preferred color is a
medium, vibrant, canary yellow with naturally high brilliance. Whenever devices with an affinity for Necromantic magic fail disarming attempts, their owners must immediately succeed a saving throw or be disarmed.
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Class D. Organic Wands
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89-90
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Amber
Pliability: –1 (Wisdom)
Requirement: None
Preference: Spellcasters with 15+
Charisma
Affinity: Divination, wuthering
Details: Semitranslucent amber
wands range from golden to orange or reddish-brown. White amber exists as
well, which is opaque and marbled with gold amber. When deflecting a spell or foiling a disarm attempt, the wand heals its owner 1d4 hit points + the wand's rating.
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91-92
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Arachnite
Pliability: +1 (Wisdom)
Requirement: Must keep a giant
spider as a pet or as a familiar.
Preference: Female or drow
spellcasters
Affinity: Abjuration, hissing
Details: Essentially solid spider
silk, arachnite features a glistening, semitranslucent white appearance with
slight blue shades. When owners deflect a spell,
their attacker moves at half speed for the rest of the encounter.
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93-94
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Chocolate
Pliability: 0 (Constitution)
Requirement: None
Preference: Ghosts,
jack-o-lanterns, or witches
Affinity: Illusion, muted crunching
Details: Luscious and dark, with
or without enchanted nuts, it is a chocolate-lover’s delight that regrows as
fast as bits are bitten off; melts only in one’s mouth and not in one’s
hands. Each sweet morsel exudes a magic Charm effect (no saves during All
Hallows’ Eve).
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95-96
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Coral
Pliability: –2 (Charisma)
Requirement: None
Preference: Demi-human or aquatic
spellcasters
Affinity: Conjuration, bubbling
Details: The most common range
from pale and opaque pink or salmon, to deep dark red. Black and gold corals
are infrequent, and blue the rarest. When owners deflect a spell, they earn a cumulative +1 AC bonus until the end of the
encounter.
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97-98
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Pearl
Pliability: –2 (Charisma)
Requirement: None
Preference: Female or aquatic
spellcasters
Affinity: Enchantment, burbling
Details: Iridescent and opaque,
pearl wands are white, cream, black, gray, or silvery with pink, green,
purple, or blue overtones. When owners deflect a
spell, it is turned against their attacker (saving throw negates).
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99-00
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Resin
Pliability: 0 (Dexterity)
Requirement: None
Preference: Demi-human or
forest-dwelling spellcasters
Affinity: Alteration, rustling
Details: These wands are made of
solidified resin ranging from opaque yellow to brown. When owners deflect a spell, their attacker incurs a cumulative –2 penalty
to Initiative for the rest of the encounter.
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Technically, bone, ivory, and wood
wands are organic devices, all of which were listed earlier.
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