This section is Part IV of Flight of the Bumblebee, originally run at the Lucca Games 2013 convention. It provides a summary of game statistics and other handouts. Click here for Part III, Shadowfall Manor. Give the players the pre-generated character sheets and the Bumblebee map and key, and start having fun, already!
H.H.M.S. Bumblebee
The Bumblebee is a skyship bearing three sets of masts standing in a star-shaped configuration (60 degrees from each other—three masts upright, three on the lower starboard side, and three on the lower port side), for a total of 9 masts, plus one bowsprit. The three lower starboard and lower port masts can be accessed through hatches. An enchantment on the ship's decks enable artificial gravity on the horizontal plane. A sphere extends just outside the edges of the masts which provides life support for high-altitude flights or travel through space. The hull and the ship’s main structure radiate levitation enchantment providing basic lift, which can be controlled by the helmsman. Actual maneuvering comes from a separate device inside the skyship (lower deck area 1), also controlled by the helmsman. The Bumblebee has five decks:
- Quarterdeck
- Upper Deck (incl. the forecastle and the stern deck)
- Main Deck
- Lower Deck
- Ship’s Hold
H.H.M.S. Bumblebee: AC7, HP120, MV 120’/round or 72 miles/day, #AT see below. Due to crew limitations only two main deck weapons can be used simultaneously, or three ballistae; boltmen are not trained on these weapons. Crew: 1 captain, 10 boltmen, 20 sailors. Special Abilities: can sail at double speed for one game turn, once per day. Armament:
- 6 ballistae: AC4, HP9, #AT 1/2, Dmg 1d10+6, Range 100’/200’/300’
- 4 light catapult (2 each, starboard & port): AC6, HP18, #AT 1/5, Dmg 1d8+8, Range 200’/250’/300’ min 150’
- 1 heavy catapult (aft): AC8, HP 27, #AT 1/6, Dmg 1d10+10, Range 250’/325’/400’ min 175’
The Bumblebee Map Key