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Most RPG heroes aren’t initially designed to account for fear of heights. Rogues, career skyship crew, residents of places like flying cities, flying creatures, cathedral builders, gods, most animals, and monsters in general are immune to it. Other beings, however, may be susceptible. Roll an initial Wisdom Check for each player character; the level of failure indicates whether a character is predisposed to fear of heights, and the severity of the condition.
Predisposition to Fear of Heights (Wis Check) | |
Critical Success
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Immune
|
Below Score
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Check when more than 360’ high
|
Exact Score
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Check when more than 180’ high
|
Above Score
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Check when more than 90’ high
|
Critical Failure
|
Terrified of heights more than 30’
|
Fear of Heights Effects (Wis Check) | |
Above Score
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None
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Exact Score
|
–1 penalty to Strength and Charisma
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Below Score
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–2 penalty to Strength, Dexterity, Charisma, attack rolls, and Saving Throws
|
Critical Failure
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Paralysis for 1d4 combat actions, otherwise as above plus –50% MV penalty
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Thieves and mystics (monks), if not immune, ought to have a bonus on both the initial roll and the following checks (if any), probably equal to their Dexterity bonuses. Fear of height is a condition that can be healed temporarily with a cure disease spell, or permanently with a cureall (D&D BECMI) or a heal spell (AD&D).