Mapped at Two Miles per Hex |
Twilight reigns in Archport. Sailing up Darkwaters Deep in broad daylight, one should notice an immense dome masking the thirty square-mile city within which sunrays fade, as if one gazed through tinted spectacles. Stranger yet at night, an eerie glow prevails all about the city despite the absence of moonlight. Ships sailing in and out bear navigation lamps, their red and green halos reflecting faintly upon the water.
The name, “Darkwaters Deep,” describes the part closest to Archport more than the entire bay. The rule of night and day prevails beyond Archport’s immaterial twilight cloak. Fort some navigators, the oddity of it all, or the crew’s ill-informed superstition prove too much, and they make for the more expensive and crowded ports of Ascopal and Charmydon across the bay. These harbors cannot truly compete with Eadrin’s capital city. Local topography does not permit further expansion. There, only the fees grow, as visiting ships continually compete for docking space.