Tuesday, February 24, 2015

About Old Times and New

GAZ3 Glantri Interview
The web site Isola Illyon recently published an interview about my early years at TSR and how they compare with being an indie publisher today.  I posted the first paragraph here.  Click the link at the end of this post to follow the remainder of the article.

Tell us your story: how did you become lead designer and product manager for BECMI and Mystara products, and what did you do after TSR’s bankruptcy?

After working as a French translator for Basic and Expert modules, I moved on to administrate freelance acquisitions for the Games Division. This entailed selecting and hiring outside writers to design products that couldn’t be handled in-house. Basic/Expert wasn’t popular among TSR’s designers, at least not initially. In-house staff were more interested in working on AD&D projects at the time because that’s where public attention was. Therefore, leftover assignments became my responsibility. Political turmoil soon resulted in the departures of Gary Gygax and Frank Mentzer from TSR. The last remaining person directly involved with BECMI was me. It wasn’t long before I became the product’s “manager by default.” Since I did well in this function, the position became official over time.  (. . .)

Click here to read the entire article.